public void ActiveFigthingBossUI(EnemyHealthBarScript healthBarScript, string name) { isLastPanelBossActive = true; PanelBoss.SetActive(true); healthBarScript.IsBoss = true; healthBarScript.Txt = healthBarBossText; healthBarScript.fillBar.enabled = false; healthBarScript.FillBarParent.enabled = false; healthBarScript.fillBar = bossFillBar; bossName.text = name; }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); player = GameObject.FindGameObjectWithTag("Player").transform; rend = GetComponent <SpriteRenderer>(); playerHealth = player.GetComponent <PlayerHealth>(); runSpeed = runDefSpeed; healthBar = GetComponent <EnemyHealthBarScript>(); healthBar.InitHealthBarValues(health); sounds = GetComponent <EnemySounds>(); }
// Start is called before the first frame update void Start() { sprite = GetComponent <SpriteRenderer>(); anim = GetComponent <Animator>(); startPos = transform.position; rb = GetComponent <Rigidbody2D>(); playerGO = GameObject.FindGameObjectWithTag("Player"); playerHealth = playerGO.GetComponent <PlayerHealth>(); playerTransform = playerGO.transform; healthBar = GetComponent <EnemyHealthBarScript>(); healthBar.InitHealthBarValues(health); sounds = GetComponent <EnemySounds>(); }
void Start() { //camerasettings vcam = GameObject.Find("CM vcam1").GetComponent <CinemachineVirtualCamera>(); noise = vcam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); hp = FindObjectOfType <EnemyHealthBarScript>(); healthAmount = maxHealth; localScale = transform.localScale; rb = this.GetComponent <Rigidbody2D>(); enemboxcol = GetComponent <Collider2D>(); enemcirclecol = GetComponent <CircleCollider2D>(); anim = GetComponent <Animator>(); anim.SetBool("isWalking", true); sounds = GetComponents <AudioSource>(); AttackSound = sounds[0]; DieSound = sounds[1]; dirX = -1f; }