private void OnTriggerEnter(Collider other) { Collider[] colliders = Physics.OverlapSphere(transform.position, m_ExplosionRadius, m_HitMask); for (int i = 0; i < colliders.Length; i++) { Rigidbody targetRigidBody = colliders[i].GetComponentInParent <Rigidbody>(); if (!targetRigidBody) { continue; } targetRigidBody.AddExplosionForce(m_ExplosionForce, transform.position, m_ExplosionRadius); float damage = CalculateDamage(targetRigidBody.position); if (targetRigidBody == null) { BlockCharacterLife causeDDD = targetRigidBody.GetComponentInParent <BlockCharacterLife>(); if (causeDDD != null) { causeDDD.shots += (int)damage; } } else { targetRigidBody.GetComponentInParent <Rigidbody> ().AddExplosionForce(m_ExplosionForce, transform.position, m_ExplosionRadius, 5.9f, ForceMode.Impulse); CauseDamageDestroy causeDD = targetRigidBody.GetComponentInParent <CauseDamageDestroy>(); if (causeDD != null) { causeDD.shots += (int)damage; } BlockCharacterLife causeDDDD = targetRigidBody.GetComponentInParent <BlockCharacterLife>(); if (causeDDDD != null) { causeDDDD.shots += (int)damage; } BlockCharacterLife causeNinja = targetRigidBody.GetComponent <BlockCharacterLife>(); if (causeNinja != null) { causeNinja.shots += (int)damage; } PoppyLife popLife = targetRigidBody.GetComponent <PoppyLife> (); if (popLife != null) { popLife.shots += (int)damage; } EnemyHealth1 enemyHealth = targetRigidBody.GetComponentInParent <EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage((int)(damage * damageBooster), targetRigidBody.transform.position); } } } // m_ExplosionParticles.transform.transform.parent = null; // m_ExplosionParticles.Play (); // m_ExplosionAudio.Play (); // Destroy (m_ExplosionParticles.gameObject, m_ExplosionParticles.duration); Destroy(gameObject); }
void Attack() { timer = 0f; gunLight.enabled = true; gunParticles.Stop(); gunParticles.Play(); gunLine.enabled = true; gunLine.SetPosition(0, transform.position); shootRay.origin = transform.position; shootRay.direction = -transform.right; if (Physics.Raycast(shootRay, out shootHit, range, shootableMask)) { EnemyHealth1 enemyHealth = shootHit.collider.GetComponent <EnemyHealth1>(); if (enemyHealth != null) { enemyHealth.TakeDamage(damagePerHit, shootHit.point); } BossHealth bossHealth = shootHit.collider.GetComponent <BossHealth>(); if (bossHealth != null) { bossHealth.TakeDamage(damagePerHit, shootHit.point); } gunLine.SetPosition(1, shootHit.point); } else { gunLine.SetPosition(1, shootRay.origin + shootRay.direction * range); } }
//public GameObject explosion; void OnTriggerEnter(Collider gotEm) { if (gotEm) { Collider[] colliders = Physics.OverlapSphere(transform.position, radius); foreach (Collider c in colliders) { if (c.GetComponent <Rigidbody> () == null) { continue; } c.GetComponent <Rigidbody> ().AddExplosionForce(force, transform.position, radius, 5.9f, ForceMode.Impulse); } foreach (Collider c in colliders) { if (c.GetComponentInParent <Rigidbody> () == null) { BlockCharacterLife causeDDD = c.GetComponentInParent <BlockCharacterLife>(); if (causeDDD != null) { causeDDD.shots += 6; } } else { c.GetComponentInParent <Rigidbody> ().AddExplosionForce(force, transform.position, radius, 5.9f, ForceMode.Impulse); CauseDamageDestroy causeDD = c.GetComponentInParent <CauseDamageDestroy>(); if (causeDD != null) { causeDD.shots += 30; } BlockCharacterLife causeDDDD = c.GetComponentInParent <BlockCharacterLife>(); if (causeDDDD != null) { causeDDDD.shots += 6; } PoppyLife popLife = c.GetComponent <PoppyLife> (); if (popLife != null) { popLife.shots += 10; } EnemyHealth1 enemyHealth = c.GetComponentInParent <EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage(damage * damageBooster, c.transform.position); } } //continue; } //Instantiate(explosion, transform.position, Quaternion.identity); Destroy(this.gameObject); } }
void OnTriggerEnter(Collider other) { if (other.gameObject == SubEnemy) { enemyHealth.TakeDamage(PlayerDamageGiven); Destroy(gameObject); } }
void Attack() { if (selectTarget != null) { BlockCharacterLife enemyHealth = selectTarget.GetComponent <BlockCharacterLife>(); if (enemyHealth != null) { enemyHealth.shots += blockCharDamage; } EnemyHealth1 enemyHealth1 = selectTarget.GetComponent <EnemyHealth1> (); if (enemyHealth1 != null) { enemyHealth1.TakeDamage(damage * damage, selectTarget.position + new Vector3(0, 5, 0)); } } }
void Attack() { timer = 0f; currentPower -= Time.deltaTime * powerDrain; if (selectTarget != null) { BlockCharacterLife enemyHealth = selectTarget.GetComponent <BlockCharacterLife>(); if (enemyHealth != null) { enemyHealth.shots += blockCharDamage; } EnemyHealth1 enemyHealth1 = selectTarget.GetComponent <EnemyHealth1> (); if (enemyHealth1 != null) { enemyHealth1.TakeDamage(damage * damage, selectTarget.position + new Vector3(0, 5, 0)); } } }
void Attack() { timer = 0f; spearLight.enabled = true; anim.SetTrigger("PlayerAttack"); attackRay.origin = transform.position; attackRay.direction = transform.forward; if (Physics.Raycast(attackRay, out attackHit, range, shootableMask)) { EnemyHealth1 enemyHealth = attackHit.collider.GetComponent <EnemyHealth1>(); if (enemyHealth != null) { enemyHealth.TakeDamage(damagePerHit, attackHit.point); } } }
void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Head") { BlockCharacterLife blockCharLife = other.gameObject.GetComponentInParent <BlockCharacterLife> (); if (blockCharLife != null) { blockCharLife.shots += 10000; } EnemyHealth1 enemyHealth = other.gameObject.GetComponentInParent <EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage(10000, transform.position); } } if (other.gameObject.tag == "TC Spawner") { Destroy(other.gameObject); } if (other.gameObject.tag == "Player") { PlayerHealth1 playerHealth = other.gameObject.GetComponent <PlayerHealth1> (); if (playerHealth != null) { playerHealth.Restore(); } } if (other.gameObject.tag == "Ally") { AllyDroneScript allyScript = other.gameObject.GetComponent <AllyDroneScript> (); if (allyScript != null) { allyScript.currentPower = allyScript.startingPower; } } }
void OnTriggerEnter(Collider gotEm) { if (gotEm && !hitYet) { //sounds.PlayOneShot (groundHit); CameraShake.InstanceSM1.ShakeSM1(amplitude, duration); Collider[] cols = Physics.OverlapSphere(transform.position, radius /*, m_HitMask*/); for (int i = 0; i < cols.Length; i++) { Rigidbody targetRigidBody = cols[i].GetComponentInParent <Rigidbody>(); if (!targetRigidBody) { //continue; BlockCharacterLife causeDDD = cols[i].GetComponentInParent <BlockCharacterLife>(); if (causeDDD != null) { causeDDD.shots += damage; } continue; } targetRigidBody.AddExplosionForce(force, transform.position, radius); if (targetRigidBody != null) { targetRigidBody.GetComponentInParent <Rigidbody> ().AddExplosionForce(force, transform.position, radius, 5.9f, ForceMode.Impulse); // impacts[currentImpact].transform.position = targetRigidBody.transform.position; // impacts[currentImpact].GetComponent<ParticleSystem>().Play(); // // if(++currentImpact >= maxImpacts) // { // currentImpact = 0; // } CauseDamageDestroy causeDD = targetRigidBody.GetComponentInParent <CauseDamageDestroy>(); if (causeDD != null) { causeDD.shots += damage; } RocketDamage rocketDamage = targetRigidBody.GetComponent <RocketDamage> (); if (rocketDamage != null) { rocketDamage.shots += damage; } BlockCharacterLife causeDDDD = targetRigidBody.GetComponentInParent <BlockCharacterLife>(); if (causeDDDD != null) { causeDDDD.shots += damage; } BlockCharacterLife causeNinja = targetRigidBody.GetComponent <BlockCharacterLife>(); if (causeNinja != null) { causeNinja.shots += damage; } PoppyLife popLife = targetRigidBody.GetComponent <PoppyLife> (); if (popLife != null) { popLife.TakeDamage(365 * damageBooster); } TalkingHeadLife headLife = targetRigidBody.GetComponent <TalkingHeadLife> (); if (headLife != null) { headLife.TakeDamage(365 * damageBooster); } EnemyHealth1 enemyHealth = targetRigidBody.GetComponentInParent <EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage(damage * damageBooster, cols[i].transform.position); } } } hitYet = true; Instantiate(impactToUse, instanPoint.position, Quaternion.identity); this.gameObject.SetActive(false); } }
void OnCollisionEnter(Collision other) { // Debug.Log (other.collider.tag); if (other.gameObject.tag == "Enemy") { EnemyHealth1 enemyHealth = other.gameObject.GetComponent <EnemyHealth1>(); if (enemyHealth != null) { enemyHealth.TakeDamage(attackDamage * attackBoost, other.transform.position); Instantiate(explosion, transform.position, transform.rotation); destroyThis = true; } } else if (other.gameObject.tag == "Player") { PlayerHealth1 playerHealth = other.gameObject.GetComponent <PlayerHealth1>(); if (playerHealth != null) { playerHealth.TakeDamage(attackDamage * attackBoost); if (GameMasterObject.dannyActive) { DannyCameraShake.InstanceD1.ShakeD1(amplitude, duration); } else if (GameMasterObject.strongmanActive) { CameraShake.InstanceSM1.ShakeSM1(amplitude, duration); } HUDHealthScript.timer = 0; Instantiate(explosion, transform.position, transform.rotation); destroyThis = true; } } else if (other.gameObject.tag == "Body") { EnemyHealth1 enemyHealth = other.gameObject.GetComponentInParent <EnemyHealth1>(); if (enemyHealth != null) { enemyHealth.TakeDamage(attackDamage * attackBoost, other.transform.position); Instantiate(explosion, transform.position, transform.rotation); destroyThis = true; } BlockCharacterLife blockLife = other.gameObject.GetComponent <BlockCharacterLife> (); if (blockLife != null) { blockLife.shots += 75; } BlockCharacterLife blockLife2 = other.gameObject.GetComponentInParent <BlockCharacterLife> (); if (blockLife2 != null) { blockLife2.shots += 75; } destroyThis = true; } else if (other.collider.tag == "Body") { Debug.Log(other.collider.tag); EnemyHealth1 enemyHealth = other.gameObject.GetComponentInParent <EnemyHealth1>(); if (enemyHealth != null) { enemyHealth.TakeDamage(attackDamage * attackBoost, other.transform.position); Instantiate(explosion, transform.position, transform.rotation); destroyThis = true; } BlockCharacterLife blockLife = other.gameObject.GetComponent <BlockCharacterLife> (); if (blockLife != null) { blockLife.shots += 75; } BlockCharacterLife blockLife2 = other.gameObject.GetComponentInParent <BlockCharacterLife> (); if (blockLife2 != null) { blockLife2.shots += 75; } destroyThis = true; } else if (other.collider.tag == "Head") { EnemyHealth1 enemyHealth = other.gameObject.GetComponentInParent <EnemyHealth1>(); if (enemyHealth != null) { enemyHealth.TakeDamage(attackDamage * attackBoost, other.transform.position); Instantiate(explosion, transform.position, transform.rotation); destroyThis = true; } BlockCharacterLife blockLife = other.gameObject.GetComponent <BlockCharacterLife> (); if (blockLife != null) { blockLife.shots += 150; } BlockCharacterLife blockLife2 = other.gameObject.GetComponentInParent <BlockCharacterLife> (); if (blockLife2 != null) { blockLife2.shots += 150; } destroyThis = true; } else if (other.collider.tag == "Arms") { EnemyHealth1 enemyHealth = other.gameObject.GetComponentInParent <EnemyHealth1>(); if (enemyHealth != null) { enemyHealth.TakeDamage(attackDamage * attackBoost, other.transform.position); Instantiate(explosion, transform.position, transform.rotation); destroyThis = true; } BlockCharacterLife blockLife = other.gameObject.GetComponent <BlockCharacterLife> (); if (blockLife != null) { blockLife.shots += 10; } BlockCharacterLife blockLife2 = other.gameObject.GetComponentInParent <BlockCharacterLife> (); if (blockLife2 != null) { blockLife2.shots += 10; } destroyThis = true; } else if (other.collider.tag == "Target Practice") { CauseDamage causeD = other.collider.transform.GetComponent <CauseDamage>(); CauseDamageDestroy causeDD = other.gameObject.GetComponentInParent <CauseDamageDestroy>(); if (causeD.addPoints >= 125 && causeD.addPoints <= 400) { HUDScoreText.currentScore += 125; } if (causeD.addPoints >= 401 && causeD.addPoints <= 1001) { HUDScoreText.currentScore += 1000; } else if (causeD.addPoints >= 100 && causeD.addPoints <= 124) { HUDScoreText.currentScore += 100; } else if (causeD.addPoints >= 26 && causeD.addPoints <= 99) { HUDScoreText.currentScore += 50; } else if (causeD.addPoints >= 6 && causeD.addPoints <= 25) { HUDScoreText.currentScore += 25; } else if (causeD.addPoints >= 2 && causeD.addPoints <= 5) { HUDScoreText.currentScore += 5; } else if (causeD.addPoints >= 1 && causeD.addPoints <= 2) { HUDScoreText.currentScore += 1; } causeDD.shots++; destroyThis = true; } else if (other.collider.tag == "Poppy") { PoppyLife poppyLife = other.gameObject.GetComponent <PoppyLife> (); if (poppyLife != null) { poppyLife.TakeDamage(attackDamage); } destroyThis = true; } else if (other.collider.tag == "Bobby") { PoppyLife poppyLife = other.gameObject.GetComponent <PoppyLife> (); if (poppyLife != null) { poppyLife.TakeDamage(attackDamage * 2); } destroyThis = true; } else if (other.collider.tag == "Legs") { EnemyHealth1 enemyHealth = other.gameObject.GetComponentInParent <EnemyHealth1>(); if (enemyHealth != null) { enemyHealth.TakeDamage(attackDamage * attackBoost, other.transform.position); Instantiate(explosion, transform.position, transform.rotation); destroyThis = true; } BlockCharacterLife blockLife = other.gameObject.GetComponent <BlockCharacterLife> (); if (blockLife != null) { blockLife.shots += 10; } BlockCharacterLife blockLife2 = other.gameObject.GetComponentInParent <BlockCharacterLife> (); if (blockLife2 != null) { blockLife2.shots += 10; } destroyThis = true; } else if (other.gameObject.tag == "Shield") { Destroy(this.gameObject); Instantiate(explosion, transform.position, transform.rotation); } else { Destroy(this.gameObject); // Instantiate (explosion, transform.position, transform.rotation); } //Destroy (this.gameObject); }
void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Enemy") { BlockCharacterLife causeD = other.gameObject.GetComponentInParent <BlockCharacterLife>(); if (causeD != null) { Debug.Log("hereenemy"); causeD.shots += 1; } EnemyHealth1 causeDD = other.gameObject.GetComponentInParent <EnemyHealth1>(); if (causeDD != null) { causeDD.TakeDamage(damage * damageMultiplier, transform.position); } } else if (other.gameObject.tag == "Head") { BlockCharacterLife causeD = other.gameObject.GetComponentInParent <BlockCharacterLife>(); if (causeD != null) { Debug.Log("herehead"); causeD.shots += 1; } EnemyHealth1 causeDD = other.gameObject.GetComponentInParent <EnemyHealth1>(); if (causeDD != null) { causeDD.TakeDamage(damage * damageMultiplier, transform.position); } } else if (other.gameObject.tag == "Body") { BlockCharacterLife causeD = other.gameObject.GetComponentInParent <BlockCharacterLife>(); if (causeD != null) { Debug.Log("herebody"); causeD.shots += 1; } EnemyHealth1 causeDD = other.gameObject.GetComponentInParent <EnemyHealth1>(); if (causeDD != null) { causeDD.TakeDamage(damage * damageMultiplier, transform.position); } } else if (other.gameObject.tag == "Legs") { BlockCharacterLife causeD = other.gameObject.GetComponentInParent <BlockCharacterLife>(); if (causeD != null) { Debug.Log("herelegs"); causeD.shots += 1; } EnemyHealth1 causeDD = other.gameObject.GetComponentInParent <EnemyHealth1>(); if (causeDD != null) { causeDD.TakeDamage(damage * damageMultiplier, transform.position); } } else if (other.gameObject.tag == "Arms") { BlockCharacterLife causeD = other.gameObject.GetComponentInParent <BlockCharacterLife>(); if (causeD != null) { Debug.Log("herearms"); causeD.shots += 1; } EnemyHealth1 causeDD = other.gameObject.GetComponentInParent <EnemyHealth1>(); if (causeDD != null) { causeDD.TakeDamage(damage * damageMultiplier, transform.position); } } }
void OnCollisionEnter(Collision other) { // Debug.Log (other.collider.tag); if (other.collider.tag == "Enemy") { EnemyHealth1 enemyHealth = other.gameObject.GetComponent <EnemyHealth1>(); if (enemyHealth != null) { enemyHealth.TakeDamage(attackDamage * attackBoost, other.transform.position); Instantiate(explosion, transform.position, transform.rotation); } } if (other.collider.tag == "Body") { // Debug.Log ("body"); EnemyHealth1 enemyHealth = other.collider.GetComponentInParent <EnemyHealth1>(); if (enemyHealth != null) { enemyHealth.TakeDamage(attackDamage * attackBoost, other.transform.position); Instantiate(explosion, transform.position, transform.rotation); } BlockCharacterLife blockLife = other.gameObject.GetComponentInParent <BlockCharacterLife> (); if (blockLife != null) { // Debug.Log ("notnull2"); blockLife.shots += 75; } BlockCharacterLife blockLife2 = other.gameObject.GetComponentInParent <BlockCharacterLife> (); if (blockLife2 != null) { // Debug.Log ("notnull2"); blockLife2.shots += 75; } } else if (other.collider.tag == "Head") { EnemyHealth1 enemyHealth = other.collider.GetComponentInParent <EnemyHealth1>(); if (enemyHealth != null) { enemyHealth.TakeDamage(attackDamage * attackBoost, other.transform.position); Instantiate(explosion, transform.position, transform.rotation); } BlockCharacterLife blockLife = other.gameObject.GetComponentInParent <BlockCharacterLife> (); if (blockLife != null) { blockLife.shots += 150; } BlockCharacterLife blockLife2 = other.gameObject.GetComponentInParent <BlockCharacterLife> (); if (blockLife2 != null) { blockLife2.shots += 150; } } else if (other.collider.tag == "Arms") { EnemyHealth1 enemyHealth = other.collider.GetComponentInParent <EnemyHealth1>(); if (enemyHealth != null) { enemyHealth.TakeDamage(attackDamage * attackBoost, other.transform.position); Instantiate(explosion, transform.position, transform.rotation); } BlockCharacterLife blockLife = other.gameObject.GetComponentInParent <BlockCharacterLife> (); if (blockLife != null) { blockLife.shots += 10; } BlockCharacterLife blockLife2 = other.gameObject.GetComponentInParent <BlockCharacterLife> (); if (blockLife2 != null) { blockLife2.shots += 10; } } else if (other.collider.tag == "Target Practice") { CauseDamage causeD = other.collider.transform.GetComponent <CauseDamage>(); CauseDamageDestroy causeDD = other.gameObject.GetComponentInParent <CauseDamageDestroy>(); if (causeD.addPoints >= 125 && causeD.addPoints <= 400) { HUDScoreText.currentScore += 125; } if (causeD.addPoints >= 401 && causeD.addPoints <= 1001) { HUDScoreText.currentScore += 1000; } else if (causeD.addPoints >= 100 && causeD.addPoints <= 124) { HUDScoreText.currentScore += 100; } else if (causeD.addPoints >= 26 && causeD.addPoints <= 99) { HUDScoreText.currentScore += 50; } else if (causeD.addPoints >= 6 && causeD.addPoints <= 25) { HUDScoreText.currentScore += 25; } else if (causeD.addPoints >= 2 && causeD.addPoints <= 5) { HUDScoreText.currentScore += 5; } else if (causeD.addPoints >= 1 && causeD.addPoints <= 2) { HUDScoreText.currentScore += 1; } causeDD.shots++; } else if (other.collider.tag == "Poppy") { PoppyLife poppyLife = other.gameObject.GetComponent <PoppyLife> (); if (poppyLife != null) { poppyLife.TakeDamage(attackDamage); } } else if (other.collider.tag == "Bobby") { PoppyLife poppyLife = other.gameObject.GetComponent <PoppyLife> (); if (poppyLife != null) { poppyLife.TakeDamage(attackDamage * 2); } } else if (other.collider.tag == "Legs") { EnemyHealth1 enemyHealth = other.collider.GetComponentInParent <EnemyHealth1>(); if (enemyHealth != null) { enemyHealth.TakeDamage(attackDamage * attackBoost, other.transform.position); Instantiate(explosion, transform.position, transform.rotation); } BlockCharacterLife blockLife = other.gameObject.GetComponentInParent <BlockCharacterLife> (); if (blockLife != null) { blockLife.shots += 10; } BlockCharacterLife blockLife2 = other.gameObject.GetComponentInParent <BlockCharacterLife> (); if (blockLife2 != null) { blockLife2.shots += 10; } } else if (other.gameObject.tag == "Cover") { Destroy(this.gameObject); Instantiate(explosion, transform.position, transform.rotation); } else { Destroy(this.gameObject); } Destroy(this.gameObject); }
void FixedUpdate() { if(firing) { muzzleFlash1.SetActive (false); muzzleFlash2.SetActive (false); anim.SetTrigger("Shooting"); fireTime += Time.deltaTime; firing = false; RaycastHit hit; Vector3 fireDirection = bulletSpawn1.forward; Quaternion fireRotation = Quaternion.LookRotation(fireDirection); Quaternion randomRotation = Random.rotation; float currentSpread = Mathf.Lerp(0.0f, maxBulletSpreadAngle, fireTime/timeToSpread); fireRotation = Quaternion.RotateTowards(fireRotation, randomRotation, Random.Range(0.0f, currentSpread)); if (Physics.Raycast (bulletSpawn1.position, fireRotation * Vector3.forward, out hit)) { //Debug.Log(hit.collider); if (hit.collider.tag == "Head") { BlockCharacterLife causeDD = hit.transform.GetComponentInParent<BlockCharacterLife>(); if(causeDD != null) { GunHit gunHit = new GunHit(); gunHit.damage = damage; gunHit.raycastHit = hit; hit.collider.SendMessage("Damage", gunHit, SendMessageOptions.DontRequireReceiver); causeDD.shots += 25; } EnemyHealth1 enemyHealth = hit.collider.GetComponentInParent<EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage (damage * attackBooster, hit.transform.position); //other.rigidbody.AddForceAtPosition(Vector3.forward * 10, other.transform.position); } } else if (hit.transform.tag == "Environment") { GunHit gunHit = new GunHit(); gunHit.damage = damageFloat; gunHit.raycastHit = hit; hit.collider.SendMessage("Damage", gunHit, SendMessageOptions.DontRequireReceiver); //HUDEnemyCounter.enemyCounter--; } else if (hit.collider.tag == "Body") { BlockCharacterLife causeDD = hit.transform.GetComponentInParent<BlockCharacterLife>(); if(causeDD != null) { GunHit gunHit = new GunHit(); gunHit.damage = damage; gunHit.raycastHit = hit; hit.collider.SendMessage("Damage", gunHit, SendMessageOptions.DontRequireReceiver); causeDD.shots += 15; EnemyHealth1 enemyHealth = hit.collider.GetComponentInParent<EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage (damage * attackBooster, hit.transform.position); //other.rigidbody.AddForceAtPosition(Vector3.forward * 10, other.transform.position); } } } else if (hit.collider.tag == "Poppy") { PoppyLife poppyLife = hit.collider.GetComponent<PoppyLife> (); if(poppyLife != null) { GunHit gunHit = new GunHit(); gunHit.damage = damage; gunHit.raycastHit = hit; hit.collider.SendMessage("Damage", gunHit, SendMessageOptions.DontRequireReceiver); poppyLife.TakeDamage (2); //poppyLife.shots++; } } else if (hit.collider.tag == "Bobby") { PoppyLife poppyLife = hit.collider.GetComponent<PoppyLife> (); if(poppyLife != null) { GunHit gunHit = new GunHit(); gunHit.damage = damage; gunHit.raycastHit = hit; hit.collider.SendMessage("Damage", gunHit, SendMessageOptions.DontRequireReceiver); poppyLife.TakeDamage (150); //poppyLife.shots += 75; } } else if (hit.collider.tag == "Legs") { BlockCharacterLife causeDD = hit.transform.GetComponentInParent<BlockCharacterLife>(); if(causeDD != null) { GunHit gunHit = new GunHit(); gunHit.damage = damage; gunHit.raycastHit = hit; hit.collider.SendMessage("Damage", gunHit, SendMessageOptions.DontRequireReceiver); causeDD.shots += 10; EnemyHealth1 enemyHealth = hit.collider.GetComponentInParent<EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage (damage * attackBooster, hit.transform.position); //other.rigidbody.AddForceAtPosition(Vector3.forward * 10, other.transform.position); } } } else if (hit.collider.tag == "Arms") { BlockCharacterLife causeDD = hit.transform.GetComponentInParent<BlockCharacterLife>(); if(causeDD != null) { GunHit gunHit = new GunHit(); gunHit.damage = damage; gunHit.raycastHit = hit; hit.collider.SendMessage("Damage", gunHit, SendMessageOptions.DontRequireReceiver); causeDD.shots += 10; EnemyHealth1 enemyHealth = hit.collider.GetComponentInParent<EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage (damage * attackBooster, hit.transform.position); //other.rigidbody.AddForceAtPosition(Vector3.forward * 10, other.transform.position); } } } /*impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent<ParticleSystem>().Play(); if(++currentImpact >= maxImpacts) { currentImpact = 0; }*/ } } }
void OnCollisionEnter(Collision other) { //set to only effect gameobjects with tag Enemy if (other.gameObject.tag == "Enemy") { EnemyHealth1 enemyHealth = other.gameObject.GetComponent <EnemyHealth1>(); if (enemyHealth != null) { enemyHealth.TakeDamage(playerAttackDamage * attackBoost, other.transform.position); //other.rigidbody.AddForceAtPosition(Vector3.forward * 10, other.transform.position); } } if (other.collider.tag == "Body") { EnemyHealth1 enemyHealth = other.gameObject.GetComponentInParent <EnemyHealth1>(); if (enemyHealth != null) { enemyHealth.TakeDamage(bodyDamage * attackBoost, other.transform.position); //other.rigidbody.AddForceAtPosition(Vector3.forward * 10, other.transform.position); } } if (other.collider.tag == "Head") { EnemyHealth1 enemyHealth = other.gameObject.GetComponentInParent <EnemyHealth1>(); if (enemyHealth != null) { enemyHealth.TakeDamage(headDamage * attackBoost, other.transform.position); //other.rigidbody.AddForceAtPosition(Vector3.forward * 10, other.transform.position); } } if (other.collider.tag == "Arms") { EnemyHealth1 enemyHealth = other.gameObject.GetComponentInParent <EnemyHealth1>(); if (enemyHealth != null) { enemyHealth.TakeDamage(armDamage * attackBoost, other.transform.position); //other.rigidbody.AddForceAtPosition(Vector3.forward * 10, other.transform.position); } } if (other.collider.tag == "Legs") { EnemyHealth1 enemyHealth = other.gameObject.GetComponentInParent <EnemyHealth1>(); if (enemyHealth != null) { enemyHealth.TakeDamage(legDamage * attackBoost, other.transform.position); //other.rigidbody.AddForceAtPosition(Vector3.forward * 10, other.transform.position); } } //set to only effect gameobjects with tag Cover else if (other.gameObject.tag == "Cover") { Destroy(this.gameObject); } else { Destroy(this.gameObject); } Destroy(this.gameObject); }
void FixedUpdate() { if (shooting) { shooting = false; for (int i = 0; i < shotFragments; i++) { RaycastHit hit; Vector3 fireDirection = bulletSpawn.forward; Quaternion fireRotation = Quaternion.LookRotation(fireDirection); Quaternion randomRotation = Random.rotation; //float currentSpread = Mathf.Lerp (0.0f, maxBulletSpreadAngle, fireTime / timeToSpread); fireRotation = Quaternion.RotateTowards(fireRotation, randomRotation, Random.Range(0.0f, spreadAngle)); if (Physics.Raycast(bulletSpawn.position, fireRotation * Vector3.forward, out hit, distance, myLayerMask)) { if (hit.transform.tag == "Cover") { impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } } if (hit.transform.tag == "Environment") { impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } } if (hit.transform.tag == "Target Practice") { impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } CauseDamage causeD = hit.transform.GetComponent <CauseDamage>(); CauseDamageDestroy causeDD = hit.transform.GetComponentInParent <CauseDamageDestroy>(); if (causeD.addPoints >= 125 && causeD.addPoints <= 400) { HUDScoreText.currentScore += 125; } if (causeD.addPoints >= 401 && causeD.addPoints <= 1001) { HUDScoreText.currentScore += 1000; } else if (causeD.addPoints >= 100 && causeD.addPoints <= 124) { HUDScoreText.currentScore += 100; } else if (causeD.addPoints >= 26 && causeD.addPoints <= 99) { HUDScoreText.currentScore += 50; } else if (causeD.addPoints >= 6 && causeD.addPoints <= 25) { HUDScoreText.currentScore += 25; } else if (causeD.addPoints >= 2 && causeD.addPoints <= 5) { HUDScoreText.currentScore += 5; } else if (causeD.addPoints >= 1 && causeD.addPoints <= 2) { HUDScoreText.currentScore += 1; } causeDD.shots++; } else if (hit.collider.tag == "TutorialDoors") { impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } CauseDamageDestroy causeDD = hit.transform.GetComponentInParent <CauseDamageDestroy>(); if (causeDD != null) { causeDD.shots += 2; } } else if (hit.collider.tag == "Head") { GameMasterObject.totalShotGunHits++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } BlockCharacterLife blockCharLife = hit.transform.GetComponentInParent <BlockCharacterLife>(); if (blockCharLife != null) { blockCharLife.shots += 10; if (!blockCharLife.reallyGotShot) { blockCharLife.reallyGotShot = true; } } EnemyHealth1 enemyHealth = hit.collider.GetComponentInParent <EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage(headDamage * attackBooster, hit.transform.position); //hit.transform.GetComponentInParent<Rigidbody> ().AddForceAtPosition (hit.collider.transform.position - hit.point * pushForce, hit.point, ForceMode.Force); } //hit.collider.attachedRigidbody.AddForceAtPosition (hit.collider.transform.position - hit.point * pushForce, hit.point, ForceMode.Force); } else if (hit.collider.tag == "Weapon") { GameMasterObject.totalShotGunHits++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } RocketDamage rocketDamage = hit.collider.GetComponent <RocketDamage> (); if (rocketDamage != null) { rocketDamage.TakeDamage(11 * attackBooster); } } else if (hit.collider.tag == "Poppy") { GameMasterObject.totalShotGunHits++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } PoppyLife poppyLife = hit.collider.GetComponent <PoppyLife> (); if (poppyLife != null) { poppyLife.TakeDamage(3); } } else if (hit.collider.tag == "Bobby") { GameMasterObject.totalShotGunHits++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } PoppyLife poppyLife = hit.collider.GetComponent <PoppyLife> (); if (poppyLife != null) { poppyLife.TakeDamage(255); } PoppyLife poppyLife2 = hit.collider.GetComponentInParent <PoppyLife> (); if (poppyLife2 != null) { poppyLife2.TakeDamage(255); } } else if (hit.collider.tag == "Mask") { GameMasterObject.totalHitShots++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } TalkingHeadLife headLift = hit.collider.GetComponent <TalkingHeadLife> (); if (headLift != null) { headLift.TakeDamage(75); } } else if (hit.collider.tag == "Body") { GameMasterObject.totalShotGunHits++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } BlockCharacterLife blockCharLife = hit.collider.transform.GetComponentInParent <BlockCharacterLife>(); if (blockCharLife != null) { blockCharLife.shots += 6; if (!blockCharLife.reallyGotShot) { blockCharLife.reallyGotShot = true; } } EnemyHealth1 enemyHealth = hit.collider.GetComponentInParent <EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage(bodyDamage * attackBooster, hit.transform.position); //hit.transform.GetComponentInParent<Rigidbody>().AddForceAtPosition (hit.collider.transform.position - hit.point * pushForce, hit.point, ForceMode.Force); } //hit.collider.attachedRigidbody.AddForceAtPosition (hit.collider.transform.position - hit.point * pushForce, hit.point, ForceMode.Force); } else if (hit.collider.tag == "Legs") { GameMasterObject.totalShotGunHits++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } BlockCharacterLife blockCharLife = hit.transform.GetComponentInParent <BlockCharacterLife>(); if (blockCharLife != null) { blockCharLife.shots += 3; } EnemyHealth1 enemyHealth = hit.collider.GetComponentInParent <EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage(legDamage * attackBooster, hit.transform.position); //hit.transform.GetComponentInParent<Rigidbody>().AddForceAtPosition (hit.collider.transform.position - hit.point * pushForce, hit.point, ForceMode.Force); } //hit.collider.attachedRigidbody.AddForceAtPosition (hit.collider.transform.position - hit.point * pushForce, hit.point, ForceMode.Force); } else if (hit.collider.tag == "Arms") { GameMasterObject.totalShotGunHits++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } BlockCharacterLife blockCharLife = hit.transform.GetComponentInParent <BlockCharacterLife>(); if (blockCharLife != null) { blockCharLife.shots += 2; if (!blockCharLife.reallyGotShot) { blockCharLife.reallyGotShot = true; } } EnemyHealth1 enemyHealth = hit.collider.GetComponentInParent <EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage(armDamage * attackBooster, hit.transform.position); //hit.transform.GetComponentInParent<Rigidbody>().AddForceAtPosition (hit.collider.transform.position - hit.point * pushForce, hit.point, ForceMode.Force); } //hit.collider.attachedRigidbody.AddForceAtPosition (hit.collider.transform.position - hit.point * pushForce, hit.point, ForceMode.Force); } } } } }
void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Body" && ableToEffect) { BlockCharacterLife blockCharLife = other.transform.GetComponentInParent <BlockCharacterLife>(); if (blockCharLife != null) { blockCharLife.shots += 250; } EnemyHealth1 enemyHealth = other.gameObject.GetComponentInParent <EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage(damage * meleeDamage, other.transform.position); } gotHit = true; sounds.clip = hits [Random.Range(0, hits.Length - 1)]; sounds.Play(); sound2.Play(); } else if (other.transform.tag == "TutorialDoors" && ableToEffect) { CauseDamageDestroy causeDD = other.transform.GetComponentInParent <CauseDamageDestroy>(); if (causeDD != null) { causeDD.shots += 2; } sounds.clip = hits [Random.Range(0, hits.Length - 1)]; sounds.Play(); sound2.Play(); } else if (other.transform.tag == "Tower Turret" && ableToEffect) { CauseDamageDestroy causeDD = other.transform.GetComponentInParent <CauseDamageDestroy>(); if (causeDD != null) { causeDD.shots += 200; } sounds.clip = hits [Random.Range(0, hits.Length - 1)]; sounds.Play(); sound2.Play(); } if (other.gameObject.tag == "Head" && ableToEffect) { BlockCharacterLife blockCharLife = other.transform.GetComponentInParent <BlockCharacterLife>(); if (blockCharLife != null) { blockCharLife.shots += 250; } EnemyHealth1 enemyHealth = other.gameObject.GetComponentInParent <EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage(damage * meleeDamage, other.transform.position); } gotHit = true; sounds.clip = hits [Random.Range(0, hits.Length - 1)]; sounds.Play(); sound2.Play(); } if (other.gameObject.tag == "Enemy" && ableToEffect) { BlockCharacterLife blockCharLife = other.transform.GetComponentInParent <BlockCharacterLife>(); if (blockCharLife != null) { blockCharLife.shots += 50; } EnemyHealth1 enemyHealth = other.gameObject.GetComponentInParent <EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage(damage * meleeDamage, other.transform.position); } gotHit = true; sounds.clip = hits [Random.Range(0, hits.Length - 1)]; sounds.Play(); sound2.Play(); } if (other.gameObject.tag == "Arms" && ableToEffect) { BlockCharacterLife blockCharLife = other.transform.GetComponentInParent <BlockCharacterLife>(); if (blockCharLife != null) { blockCharLife.shots += 250; } EnemyHealth1 enemyHealth = other.gameObject.GetComponentInParent <EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage(damage * meleeDamage, other.transform.position); } gotHit = true; sounds.clip = hits [Random.Range(0, hits.Length - 1)]; sounds.Play(); sound2.Play(); } if (other.gameObject.tag == "Legs" && ableToEffect) { BlockCharacterLife blockCharLife = other.transform.GetComponentInParent <BlockCharacterLife>(); if (blockCharLife != null) { blockCharLife.shots += 250; } EnemyHealth1 enemyHealth = other.gameObject.GetComponentInParent <EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage(damage * meleeDamage, other.transform.position); } gotHit = true; sounds.clip = hits [Random.Range(0, hits.Length - 1)]; sounds.Play(); sound2.Play(); } }
void FixedUpdate() { // Debug.Log (fireRotation); if (shooting) { fireTime += Time.deltaTime; shooting = false; RaycastHit hit; Vector3 fireDirection = bulletSpawn.forward; fireRotation = Quaternion.LookRotation(fireDirection); Quaternion randomRotation = Random.rotation; float currentSpread = Mathf.Lerp(0.0f, maxBulletSpreadAngle, fireTime / timeToSpread); fireRotation = Quaternion.RotateTowards(fireRotation, randomRotation, Random.Range(0.0f, currentSpread)); if (Physics.Raycast(bulletSpawn.position, fireRotation * Vector3.forward, out hit, distance, myLayMask)) { if (hit.transform.tag == "Cover") { impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } } if (hit.transform.tag == "Environment") { impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } } if (hit.transform.tag == "Target Practice") { impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } CauseDamage causeD = hit.transform.GetComponent <CauseDamage>(); CauseDamageDestroy causeDD = hit.transform.GetComponentInParent <CauseDamageDestroy>(); if (causeD.addPoints >= 125 && causeD.addPoints <= 400) { HUDScoreText.currentScore += 125; } if (causeD.addPoints >= 401 && causeD.addPoints <= 1001) { HUDScoreText.currentScore += 1000; } else if (causeD.addPoints >= 100 && causeD.addPoints <= 124) { HUDScoreText.currentScore += 100; } else if (causeD.addPoints >= 26 && causeD.addPoints <= 99) { HUDScoreText.currentScore += 50; } else if (causeD.addPoints >= 6 && causeD.addPoints <= 25) { HUDScoreText.currentScore += 25; } else if (causeD.addPoints >= 2 && causeD.addPoints <= 5) { HUDScoreText.currentScore += 5; } else if (causeD.addPoints >= 1 && causeD.addPoints <= 2) { HUDScoreText.currentScore += 1; } causeDD.shots++; } else if (hit.collider.tag == "TutorialDoors") { impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } CauseDamageDestroy causeDD = hit.transform.GetComponentInParent <CauseDamageDestroy>(); if (causeDD != null) { causeDD.shots++; } } else if (hit.collider.tag == "Head") { GameMasterObject.totalHeadShots++; GameMasterObject.totalHitShots++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } BlockCharacterLife blockCharLife = hit.transform.GetComponentInParent <BlockCharacterLife>(); if (blockCharLife != null) { blockCharLife.shots += 7; blockCharLife.gotShot = true; } EnemyHealth1 enemyHealth = hit.collider.GetComponentInParent <EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage(headDamage * attackBooster, hit.transform.position); //hit.rigidbody.AddForceAtPosition(new Vector3(Random.Range(1,10), Random.Range(1, 10), Random.Range(1, 10)) * 10, hit.transform.position); } } else if (hit.collider.tag == "Doors") { //hit.rigidbody.AddForceAtPosition(new Vector3(Random.Range(1,10), Random.Range(1, 10), Random.Range(1, 10)) * 100, hit.transform.position); } else if (hit.collider.tag == "Body") { GameMasterObject.totalBodyShots++; GameMasterObject.totalHitShots++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } BlockCharacterLife blockCharLife = hit.transform.GetComponentInParent <BlockCharacterLife>(); if (blockCharLife != null) { blockCharLife.shots += 4; blockCharLife.gotShot = true; } EnemyHealth1 enemyHealth = hit.collider.GetComponentInParent <EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage(bodyDamage * attackBooster, hit.transform.position); //hit.rigidbody.AddForceAtPosition(new Vector3(Random.Range(1,10), Random.Range(1, 10), Random.Range(1, 10)) * 10, hit.transform.position); } } else if (hit.collider.tag == "Weapon") { GameMasterObject.totalHitShots++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } RocketDamage rocketDamage = hit.collider.GetComponent <RocketDamage> (); if (rocketDamage != null) { rocketDamage.TakeDamage(3 * attackBooster); } } else if (hit.collider.tag == "Poppy") { GameMasterObject.totalHitShots++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } PoppyLife poppyLife = hit.collider.GetComponent <PoppyLife> (); if (poppyLife != null) { poppyLife.TakeDamage(1); } } else if (hit.collider.tag == "Bobby") { GameMasterObject.totalHitShots++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } PoppyLife poppyLife = hit.collider.GetComponent <PoppyLife> (); if (poppyLife != null) { poppyLife.TakeDamage(75); } PoppyLife poppyLife2 = hit.collider.GetComponentInParent <PoppyLife> (); if (poppyLife2 != null) { poppyLife2.TakeDamage(75); } } else if (hit.collider.tag == "Mask") { GameMasterObject.totalHitShots++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } TalkingHeadLife headLift = hit.collider.GetComponent <TalkingHeadLife> (); if (headLift != null) { headLift.TakeDamage(75); } } else if (hit.collider.tag == "Legs") { GameMasterObject.totalLegShots++; GameMasterObject.totalHitShots++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } BlockCharacterLife blockCharlife = hit.transform.GetComponentInParent <BlockCharacterLife>(); if (blockCharlife != null) { blockCharlife.shots += 3; } EnemyHealth1 enemyHealth = hit.collider.GetComponentInParent <EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage(legDamage * attackBooster, hit.transform.position); //hit.rigidbody.AddForceAtPosition(new Vector3(Random.Range(1,10), Random.Range(1, 10), Random.Range(1, 10)) * 10, hit.transform.position); } } else if (hit.collider.tag == "Arms") { GameMasterObject.totalArmShots++; GameMasterObject.totalHitShots++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } BlockCharacterLife blockCharlife = hit.transform.GetComponentInParent <BlockCharacterLife>(); if (blockCharlife != null) { blockCharlife.shots += 2; } EnemyHealth1 enemyHealth = hit.collider.GetComponentInParent <EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage(armDamage * attackBooster, hit.transform.position); //hit.rigidbody.AddForceAtPosition(new Vector3(Random.Range(1,10), Random.Range(1, 10), Random.Range(1, 10)) * 10, hit.transform.position); } } } } }
void FixedUpdate() { if (shooting) { shooting = false; RaycastHit hit; if (Physics.Raycast(bulletSpawn.position, bulletSpawn.forward, out hit, distance, myLayerMask)) { // Debug.Log (hit.collider.tag); if (hit.transform.tag == "Cover") { impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } } if (hit.transform.tag == "Environment") { impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } } if (hit.transform.tag == "Target Practice") { impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } CauseDamage causeD = hit.transform.GetComponent <CauseDamage>(); CauseDamageDestroy causeDD = hit.transform.GetComponentInParent <CauseDamageDestroy>(); if (causeD.addPoints >= 125 && causeD.addPoints <= 400) { HUDScoreText.currentScore += 125; } if (causeD.addPoints >= 401 && causeD.addPoints <= 1001) { HUDScoreText.currentScore += 1000; } else if (causeD.addPoints >= 100 && causeD.addPoints <= 124) { HUDScoreText.currentScore += 100; } else if (causeD.addPoints >= 26 && causeD.addPoints <= 99) { HUDScoreText.currentScore += 50; } else if (causeD.addPoints >= 6 && causeD.addPoints <= 25) { HUDScoreText.currentScore += 25; } else if (causeD.addPoints >= 2 && causeD.addPoints <= 5) { HUDScoreText.currentScore += 5; } else if (causeD.addPoints >= 1 && causeD.addPoints <= 2) { HUDScoreText.currentScore += 1; } causeDD.shots += 1 * attackBooster; } else if (hit.collider.tag == "TutorialDoors") { impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } CauseDamageDestroy causeDD = hit.transform.GetComponentInParent <CauseDamageDestroy>(); if (causeDD != null) { causeDD.shots += 2 * attackBooster; } } else if (hit.collider.tag == "Head") { GameMasterObject.totalHeadShots++; GameMasterObject.totalHitShots++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } BlockCharacterLife blockCharLife = hit.transform.GetComponentInParent <BlockCharacterLife>(); if (blockCharLife != null) { blockCharLife.shots += 15 * attackBooster; blockCharLife.gotShot = true; } EnemyHealth1 enemyHealth = hit.collider.GetComponentInParent <EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage(headDamage * attackBooster, hit.transform.position); //hit.rigidbody.AddForceAtPosition(new Vector3(Random.Range(1,10), Random.Range(1, 10), Random.Range(1, 10)) * 10, hit.transform.position); } } else if (hit.collider.tag == "Weapon") { GameMasterObject.totalHitShots++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } RocketDamage rocketDamage = hit.collider.GetComponent <RocketDamage> (); if (rocketDamage != null) { rocketDamage.TakeDamage(6 * attackBooster); } } else if (hit.collider.tag == "Poppy") { GameMasterObject.totalHitShots++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } PoppyLife poppyLife = hit.collider.GetComponent <PoppyLife> (); if (poppyLife != null) { poppyLife.TakeDamage(2 * attackBooster); } } else if (hit.collider.tag == "Bobby") { GameMasterObject.totalHitShots++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } PoppyLife poppyLife = hit.collider.GetComponent <PoppyLife> (); if (poppyLife != null) { poppyLife.TakeDamage(125 * attackBooster); } PoppyLife poppyLife2 = hit.collider.GetComponentInParent <PoppyLife> (); if (poppyLife2 != null) { poppyLife2.TakeDamage(125 * attackBooster); } } else if (hit.collider.tag == "Mask") { GameMasterObject.totalHitShots++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } TalkingHeadLife headLift = hit.collider.GetComponent <TalkingHeadLife> (); if (headLift != null) { headLift.TakeDamage(75 * attackBooster); } } else if (hit.collider.tag == "Body") { GameMasterObject.totalBodyShots++; GameMasterObject.totalHitShots++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } BlockCharacterLife blockCharLife = hit.collider.transform.GetComponentInParent <BlockCharacterLife>(); if (blockCharLife != null) { blockCharLife.shots += 5 * attackBooster; blockCharLife.gotShot = true; } EnemyHealth1 enemyHealth = hit.collider.GetComponentInParent <EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage(bodyDamage * attackBooster, hit.transform.position); //other.rigidbody.AddForceAtPosition(Vector3.forward * 10, other.transform.position); } } else if (hit.collider.tag == "Legs") { GameMasterObject.totalLegShots++; GameMasterObject.totalHitShots++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } BlockCharacterLife blockCharLife = hit.transform.GetComponentInParent <BlockCharacterLife>(); if (blockCharLife != null) { blockCharLife.shots += 4 * attackBooster; } EnemyHealth1 enemyHealth = hit.collider.GetComponentInParent <EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage(legDamage * attackBooster, hit.transform.position); //other.rigidbody.AddForceAtPosition(Vector3.forward * 10, other.transform.position); } } else if (hit.collider.tag == "Arms") { GameMasterObject.totalArmShots++; GameMasterObject.totalHitShots++; impacts[currentImpact].transform.position = hit.point; impacts[currentImpact].GetComponent <ParticleSystem>().Play(); if (++currentImpact >= maxImpacts) { currentImpact = 0; } BlockCharacterLife blockCharLife = hit.transform.GetComponentInParent <BlockCharacterLife>(); if (blockCharLife != null) { blockCharLife.shots += 3 * attackBooster; } EnemyHealth1 enemyHealth = hit.collider.GetComponentInParent <EnemyHealth1> (); if (enemyHealth != null) { enemyHealth.TakeDamage(armDamage * attackBooster, hit.transform.position); //other.rigidbody.AddForceAtPosition(Vector3.forward * 10, other.transform.position); } } } } }