//Защита. //Обновление ХП. private void RefreshHP_Tick(object sender, EventArgs e) { if (PlEn < 0) { PlEn = 0; } if (EnemyEn < 0) { EnemyEn = 0; } PlayerEnergy.Text = PlEn.ToString(); PlayerHealth.Text = main.PlayerHealth.ToString(); EnemyEnergy.Text = EnemyEn.ToString(); EnemyHealth.Text = EnemyHP.ToString(); }
void ShowHP() { PlayerHPTxt.text = PlayerHP.ToString(); EnemyHPTxt.text = EnemyHP.ToString(); }
public void ShowHP() { EnemyHPTxt.text = EnemyHP.ToString(); PlayerHPTxt.text = PlayerHP.ToString(); }
void ShowHP() //текущие жизни игрока и противника { EnemyHPTxt.text = EnemyHP.ToString(); PlayerHPTxt.text = PlayerHP.ToString(); }