void Awake() { Player = GameObject.FindGameObjectWithTag("Player"); target = Player.transform; EnemySR = GetComponent <SpriteRenderer> (); enemyFlip = GetComponent <EnemyFlip> (); anim = GetComponent <EnemyAnimController> (); }
void Awake() { FromPos = transform.position; ToPos = transform.position + new Vector3(rangeRound, 0, 0); FinalPos = ToPos; timer = 0.0f; anim = GetComponent <EnemyAnimController> (); enemyFlip = GetComponent <EnemyFlip> (); }