void Awake()
 {
     Player    = GameObject.FindGameObjectWithTag("Player");
     target    = Player.transform;
     EnemySR   = GetComponent <SpriteRenderer> ();
     enemyFlip = GetComponent <EnemyFlip> ();
     anim      = GetComponent <EnemyAnimController> ();
 }
    void Awake()
    {
        FromPos = transform.position;

        ToPos = transform.position + new Vector3(rangeRound, 0, 0);

        FinalPos = ToPos;

        timer     = 0.0f;
        anim      = GetComponent <EnemyAnimController> ();
        enemyFlip = GetComponent <EnemyFlip> ();
    }