Пример #1
0
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         //There can only ever be one instance of this object!!
         Destroy(gameObject);
     }
 }
Пример #2
0
        private void InitializeEnemies()
        {
            var enemyFabric = new EnemyFabric(_enemyData);

            _enemies = new List <CommonEnemy>();
            var spawnPoints = _spawnPointController.Data.EnemySpawnPoints;

            foreach (var spawnPoint in spawnPoints)
            {
                var enemy = enemyFabric.Instantiate(spawnPoint.Type, spawnPoint.transform.position,
                                                    Quaternion.identity);

                if (enemy == null)
                {
                    continue;
                }

                var commonEnemy = new CommonEnemy();
                commonEnemy.EnemyView    = enemy;
                commonEnemy.Gun          = new CommonGun(enemy.transform.Find("Gun").transform.Find("BulletSpawner"), _enemyData._amountOfAmmo, _enemyData._rateOfFire);
                commonEnemy.NavMeshAgent = enemy.GetComponent <NavMeshAgent>();
                _enemies.Add(commonEnemy);
            }
        }