Пример #1
0
 // Use this for initialization
 void Start()
 {
     textyPoo     = FindObjectOfType <ManaText>();
     mana         = GameObject.FindGameObjectWithTag("SceneManager").GetComponent <Mana>();
     enemycounter = GameObject.FindGameObjectWithTag("SceneManager").GetComponent <EnemyCounter>();
     sm           = GameObject.FindGameObjectWithTag("SceneManager").GetComponent <SM_tower_defense>();
     nav          = GetComponent <EnemyNavigation>();
     eem          = GetComponent <EnemyEffectMgr>();
     enemycounter.register(gameObject);
 }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        enemy = this.transform.root.gameObject.GetComponent <EnemyEffectMgr>();
        nav   = this.transform.root.gameObject.GetComponent <EnemyNavigation>();
        if (enemy == null)
        {
            Debug.Log("Not attached to an enemey");
            Destroy(gameObject);
        }

        StartCoroutine("effect");
    }