void OnTriggerEnter2D(Collider2D other) { if (!other.isTrigger && other.tag == "Hostile") { EnemyDmgTimer edt = new EnemyDmgTimer (); edt.e = other.GetComponent<Enemy>(); touchingEnemies.Add (edt); } }
void OnTriggerEnter2D(Collider2D other) { if (!other.isTrigger && other.CompareTag("Hostile")) { EnemyDmgTimer edt = new EnemyDmgTimer(); edt.e = other.GetComponent <Enemy>(); touchingEnemies.Add(edt); } }