void Awake() { enemyDataNew = GetComponent <EnemyDataNew>(); enemy2DMain = transform.FindChild("Enemy2DMain").gameObject; enemyDataNew.enemyRadius = 130f; enemyDataNew.enemyDeleteTime = 15f; enemyDataNew.enemyLifeTime = 0; enemyDataNew.InitHP(2); enemyDataNew.stalkingSearch = false; player2D = GameObject.FindWithTag("Player2D"); playerData2D = player2D.GetComponent <PlayerData2D>(); }
void Awake() { enemyDataNew = GetComponent<EnemyDataNew>(); enemy2DMain = transform.FindChild ("Enemy2DMain").gameObject; enemyDataNew.enemyRadius = 130f; enemyDataNew.enemyDeleteTime = 15f; enemyDataNew.enemyLifeTime = 0; enemyDataNew.InitHP (2); enemyDataNew.stalkingSearch = false; player2D = GameObject.FindWithTag ("Player2D"); playerData2D = player2D.GetComponent<PlayerData2D>(); }
void Awake() { enemyDataNew = GetComponent <EnemyDataNew>(); enemyDataNew.InitHP(1); enemy3DMain = transform.FindChild("Enemy3DMain").gameObject; enemy3DMain.transform.Rotate(0, 180, 0); enemyDataNew.enemyRadius = 125f; enemyDataNew.enemyDeleteTime = 30f; enemyDataNew.enemyLifeTime = 0; enemyDataNew.stalkingSearch = false; player3D = GameObject.FindWithTag("Player3D"); enemyDataNew.player3DBase = player3D.transform.position; StartCoroutine("EnemyTypeNewMove"); }
void Awake() { enemyDataNew = GetComponent<EnemyDataNew>(); enemyDataNew.InitHP (1); enemy3DMain = transform.FindChild ("Enemy3DMain").gameObject; enemy3DMain.transform.Rotate (0, 180, 0); enemyDataNew.enemyRadius = 125f; enemyDataNew.enemyDeleteTime = 30f; enemyDataNew.enemyLifeTime = 0; enemyDataNew.stalkingSearch = false; player3D = GameObject.FindWithTag ("Player3D"); enemyDataNew.player3DBase = player3D.transform.position; StartCoroutine("EnemyTypeNewMove"); }
void ShotBullet() { if (CheckHitRayWithTag(ray, "Enemy", 1.0f)) { hitSound = true; enemyDataNew = raycastHit.collider.gameObject.GetComponentInParent <EnemyDataNew>(); enemyDataNew.EnemyDamage("NormalBullet"); } else if (CheckHitRayWithTag(ray, "Boss", 1.0f)) { hitSound = true; bossData = raycastHit.collider.gameObject.GetComponentInParent <BossData>(); bossData.BossDamage("NormalBullet", "3D"); } else { hitSound = false; } }
void Awake() { enemyDataNew = GetComponent<EnemyDataNew>(); StartCoroutine(EnablePlayerCollision()); }
void Awake() { enemyDataNew = GetComponent <EnemyDataNew>(); StartCoroutine(EnablePlayerCollision()); }
void ShotBullet() { if (CheckHitRayWithTag(ray, "Enemy", 1.0f)) { hitSound = true; enemyDataNew = raycastHit.collider.gameObject.GetComponentInParent<EnemyDataNew>(); enemyDataNew.EnemyDamage("NormalBullet"); } else if (CheckHitRayWithTag(ray, "Boss", 1.0f)) { hitSound = true; bossData = raycastHit.collider.gameObject.GetComponentInParent<BossData>(); bossData.BossDamage("NormalBullet","3D"); } else { hitSound = false; } }