Пример #1
0
 public EnemyData GetEnemyData(int id, int serialNumber)
 {
     if (levelEnemyData.ContainsKey(serialNumber))
     {
         return(levelEnemyData[serialNumber]);
     }
     else
     {
         EnemyData result = Array.Find(enemyDatas, data => data.id == id);
         if (result == null)
         {
             throw new UnityException($"Enemy id {id} was not defined");
         }
         levelEnemyData[serialNumber] = result.Clone();
         return(levelEnemyData[serialNumber]);
     }
 }