private void OnValidate() { if (enemyCreatureAI == null) { enemyCreatureAI = GetComponentInParent <EnemyCreatureAI>(); } }
private void OnValidate() { if (navMeshAgent == null) { navMeshAgent = GetComponentInChildren <NavMeshAgent>(); } if (animator == null) { animator = GetComponentInChildren <Animator>(); } if (enemyCreatureAI == null) { enemyCreatureAI = GetComponent <EnemyCreatureAI>(); } if (myCollider == null) { myCollider = GetComponentInChildren <SphereCollider>(); } }