void Start() { SetDeathParticleParent(); scoreUpdater = FindObjectOfType <ScoreUpdater>(); enemyCountUpdater = FindObjectOfType <EnemyCountUpdater>(); audioSource = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { enemyCountUpdater = FindObjectOfType <EnemyCountUpdater>(); StartCoroutine(SpawnEnemies()); }