Пример #1
0
 void Start()
 {
     SetDeathParticleParent();
     scoreUpdater      = FindObjectOfType <ScoreUpdater>();
     enemyCountUpdater = FindObjectOfType <EnemyCountUpdater>();
     audioSource       = GetComponent <AudioSource>();
 }
 // Use this for initialization
 void Start()
 {
     enemyCountUpdater = FindObjectOfType <EnemyCountUpdater>();
     StartCoroutine(SpawnEnemies());
 }