public void GetTargetFromAttackButton() { { MapCoordinate[,] map = MapDataController.map; Vector2Int orgPos = pcon.GetPos(); float range = pcon.pinfo.stats.range; for (int i = 1; i <= range; i++) { Vector2Int targetPos = TargetPosition(orgPos.x, orgPos.y, i); PlayerInfo targetNpc = map[targetPos.x, targetPos.y].GetNpc(); if (targetNpc != null) { int targetTeam = targetNpc.GetTeam(); int team = pcon.pinfo.GetTeam(); if (targetTeam != team) { GameObject enemy = targetNpc.hpCon.gameObject.transform.parent.gameObject; EnemyControllerNew ec = enemy.GetComponent <EnemyControllerNew>(); SpriteRenderer markBox = ec.GetMarkBox(); Target.SetTargetUnit(targetNpc, markBox); gi.SetDmgTextColor(1); gi.dmg = pcon.pinfo.stats.GetRandomDamage(); AttackTarget(targetNpc); } } } } }
IEnumerator SpawnEnemy() { float spawnDelay = 1; float tileFlashSpeed = 4; Transform spawningTile = map.GetRandomOpenTile(); if (isCamping) { spawningTile = map.GetTileFromPosition(playerT.position); } Material tileMat = spawningTile.GetComponent <Renderer>().material; Color initialColor = tileMat.color; Color flashColor = Color.red; float spawnTimer = 0; while (spawnTimer < spawnDelay) { tileMat.color = Color.Lerp(initialColor, flashColor, Mathf.PingPong(spawnTimer * tileFlashSpeed, 1)); spawnTimer += Time.deltaTime; yield return(null); } EnemyControllerNew spawnedEnemy = Instantiate(enemy, spawningTile.position + Vector3.up, Quaternion.identity) as EnemyControllerNew; spawnedEnemy.OnDeath += OnEnemyDeath; spawnedEnemy.SetCharacteristics(currentWave.moveSpeed, currentWave.hitsToKillPlayer, currentWave.enemyHealth); if (tileMat.color != initialColor) { tileMat.color = initialColor; } }
// Use this for initialization void Start() { anim = gameObject.transform.GetChild(0).GetComponent <AnimationManager>(); ec = GetComponent <EnemyControllerNew>(); plrChar = gameObject.transform.GetChild(0).gameObject; waitTimer = new TimerEC(0.75f); UpdatePosAsInt(); totalSearch = 0; MapDataController.map[pos.x, pos.y].SetNpc(ec.pinfo); }
// Use this for initialization void Start() { assetsLib = GameObject.FindGameObjectWithTag("Assets").GetComponent <AssetsLibrary>(); markBox = gameObject.transform.GetChild(2).gameObject.GetComponent <SpriteRenderer>(); trav = GetComponent <TravelerController>(); hpcon = gameObject.transform.GetChild(1).gameObject.GetComponent <HealthbarController>(); pinfo = new PlayerInfo(2, hpcon); ec = gameObject.GetComponent <EnemyControllerNew>(); attTimer = ec.pinfo.stats.attackCooldown; gi.ec.Add(ec); }
// Use this for initialization void Start() { spawner = GameObject.Find("Assets").GetComponent <Spawner>(); plr = gameObject.transform.parent.gameObject; assets = GameObject.Find("Assets").GetComponent <AssetsLibrary>(); if (plr.name == "Player") { pcon = gameObject.transform.parent.GetComponent <PlayerController>(); } else if (plr.name != "Player") { ec = gameObject.transform.parent.GetComponent <EnemyControllerNew>(); } spRe = gameObject.GetComponent <SpriteRenderer>(); }
public void RemoveEC(EnemyControllerNew i) { gi.ec.Remove(i); CheckEC(); //Debug.Log(gi.ec.Count); }