private void LoadEnemies() { foreach (var path in EnemiesPath) { EnemyContainer obj = Resources.Load <EnemyContainer>(path); if (EnemyContainers.ContainsKey(obj.name)) { throw new System.Exception($"存在重名文件{obj.name}!"); } EnemyContainers.Add(obj.name, obj); } }
public EnemyContainer GetEnemyContainer(string name) { return(EnemyContainers.ContainsKey(name) ? EnemyContainers[name] : null); }