void Start() { _spriteInformation = GetComponent <SpriteRenderer>(); if (RandomColor && Colors.Length > 0) { _spriteInformation.color = Colors[Random.Range(0, Colors.Length)]; } _theRigidBody = GetComponent <Rigidbody2D>(); _anim = GetComponent <Animator>(); _combat = GetComponent <EnemyCombatSystem>(); WalkSpeed = WalkSpeedRegular; PlayerHigherThanEnemy = false; }
private void Start() { _gm = FindObjectOfType <GameManagerBehaviour>().GetComponent <GameManagerBehaviour>(); _combat = GetComponent <EnemyCombatSystem>(); }