// Use this for initialization
	void Start () 
	{
		combatActions = transform.parent.gameObject.GetComponent<EnemyCombatActions>();

		//Set Variable timers
		SetCountDowns();
	}
 // Use this for initialization
 void Start()
 {
     if(isPlayer)
     {
         playerAction = gameObject.GetComponent<PlayerCombatActions>();
     }
     else
     {
         enemyAction = gameObject.GetComponent<EnemyCombatActions>();
     }
 }
	void Start()
	{
		combatAction = transform.parent.gameObject.GetComponent<EnemyCombatActions>();
	}