Пример #1
0
    public void Attack()
    {
        EnemyCombat temp = GameObject.Find("Cube").GetComponent <EnemyCombat>();

        if (currStamina > staminaActionMinimal)
        {
            currStamina -= attackStamina;
            stats.UpdateStaminaUI(currStamina);

            if (temp.GetState() == CombatStates.ATTACK)
            {
                temp.Damage(damage);
            }
            else
            {
                Damage(10.0f);
            }
        }
        SetState(CombatStates.NONE);
    }