Пример #1
0
 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.tag == "Player_Projectile")
     {
         enemy.takeDamage(col.GetComponent <Player_Projectile> ().wpnDmg);
         if (col.GetComponent <Player_Projectile> ().punchthrough >= 1)
         {
             col.GetComponent <Player_Projectile> ().punchthrough--;
         }
         else if (col.GetComponent <Player_Projectile> ().punchthrough < 1)
         {
             //making new arrow, adding it to this
             GameObject newProp = Instantiate(col.GetComponent <Player_Projectile> ().arrowProp,
                                              col.transform.position, col.transform.rotation) as GameObject;
             newProp.transform.parent = transform;
             col.GetComponent <Player_Projectile> ().punchthrough--;
             Destroy(col.gameObject);
         }
         enemy.updateHP();
     }
 }