Пример #1
0
    // Start is called before the first frame update
    protected void Start()
    {
        _isColliding = false;
        _currHealth  = maxHealth;

        _anim        = GetComponent <Animator>();
        enemyChecker = GetComponent <EnemyChecker>();

        healthBarCanvas = GetComponentInChildren <Canvas>();

        _lastAttackTime = Time.time;

        InitialPosition = transform.localPosition;
        InitialEnemy    = enemyChecker.enemy;
    }
Пример #2
0
 private void Awake()
 {
     _rb           = GetComponent <Rigidbody>();
     _enemyChecker = GetComponentInChildren <EnemyChecker>();
 }
 public void getData()
 {
     stateManager = GameObject.Find("StateManager").GetComponent <StateManager>();
     enemyChecker = GameObject.Find("EnemyChecker").GetComponent <EnemyChecker>();
     player       = GameObject.Find("Player").GetComponent <Player>();
 }