// Start is called before the first frame update protected void Start() { _isColliding = false; _currHealth = maxHealth; _anim = GetComponent <Animator>(); enemyChecker = GetComponent <EnemyChecker>(); healthBarCanvas = GetComponentInChildren <Canvas>(); _lastAttackTime = Time.time; InitialPosition = transform.localPosition; InitialEnemy = enemyChecker.enemy; }
private void Awake() { _rb = GetComponent <Rigidbody>(); _enemyChecker = GetComponentInChildren <EnemyChecker>(); }
public void getData() { stateManager = GameObject.Find("StateManager").GetComponent <StateManager>(); enemyChecker = GameObject.Find("EnemyChecker").GetComponent <EnemyChecker>(); player = GameObject.Find("Player").GetComponent <Player>(); }