//TEsting variables //public int testingRow; //public int testingEnemy; // void Start() { scoreDisplay.text = "Score: " + currentScore; hiddenScore = 0; enemyBlockMovement = FindObjectOfType <EnemyBlockMovement> (); playerController = FindObjectOfType <PlayerController> (); currentLives = 2; }
// Use this for initialization void Start() { enemyBlockMovement = FindObjectOfType <EnemyBlockMovement> (); }