void Awake() { rb = GetComponent <Rigidbody> (); renderer = GetComponent <Renderer>(); trail = GetComponent <TrailRenderer> (); trail.enabled = false; am = GameObject.Find("AudioManager").GetComponent <AudioManager> (); gm = GameObject.Find("GameManager").GetComponent <GameManager> (); aam = gm.GetComponent <AimAssistManager> (); ebm = gm.GetComponent <EnemyBallManager> (); // player = GameObject.Find ("Player"); }
void Awake() { //rbs = gameObject.GetComponentsInChildren<Rigidbody>(); <-- doesn't work foreach (Rigidbody rb in rbs) { //rb.mass *= 8; rb.useGravity = false; rb.isKinematic = true; } gameMan = GameObject.Find("GameManager").GetComponent <GameManager>(); audioMan = GameObject.Find("AudioManager").GetComponent <AudioManager>(); aam = gameMan.gameObject.GetComponent <AimAssistManager> (); ebm = gameMan.gameObject.GetComponent <EnemyBallManager> (); floor = GameObject.Find("Floor").GetComponent <SpawnFloor> (); player = GameObject.Find("Player"); playerPos = player.transform.position; throwDestination = GameObject.Find("ThrowDestination").transform; }