public void dealDamage(EnemyAttributes enemy) { if (!attackCooldown) { GetComponent <Animator>().SetTrigger("punch"); StartCoroutine(activateAttackCooldown()); //Debug.Log("punch"); int damageToDeal = melee; enemy.takeDamage(melee); } }
public void dealDamage(EnemyAttributes enemy) { if (!attackCooldown) { GetComponent <Animator>().SetTrigger("punch"); StartCoroutine(activateAttackCooldown()); //Debug.Log("punch"); int damageToDeal = melee; enemy.takeDamage(melee); } }