Пример #1
0
 protected override void Awake()
 {
     base.Awake();
     if (attackCollider != null)
     {
         attackColliderScript = attackCollider.gameObject.GetComponent <EnemyAttackCollider>();
     }
 }
Пример #2
0
 protected override void Awake()
 {
     base.Awake();
     if (attackCollider != null)
     {
         attackColliderScript = attackCollider.gameObject.GetComponent <EnemyAttackCollider>();
     }
     //centerPosition = centerPoint.position;
 }
Пример #3
0
 protected override void Awake()
 {
     base.Awake();
     if (meleeAttackCollider != null)
     {
         attackColliderScript = meleeAttackCollider.gameObject.GetComponent <EnemyAttackCollider>();
     }
     if (rangedAttackQueue.Length % 3 != 0)
     {
         Debug.LogError("The length of rangedAttackQueue is not multiple of 3.");
     }
 }