Пример #1
0
    public override void LogicUpdate()
    {
        base.LogicUpdate();

        if (performCloseRangeAction)
        {
            stateMachine.ChangeState(enemy.meleeAttackState);
        }
        else if (performLongRangeAction)
        {
            stateMachine.ChangeState(enemy.chargeState);
        }
        else if (!isPlayerInMaxAgroRange)
        {
            stateMachine.ChangeState(enemy.lookForPlayerState);
        }
        else if (!isDetectingLedge)
        {
            enemy.Flip();
            stateMachine.ChangeState(enemy.moveState);
        }
    }