Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     anim           = GetComponent <Animator>();
     player         = GameManager.instance.Player;
     weaponCollider = GetComponentInChildren <BoxCollider>();
     enemy01Health  = GetComponent <Enemy01Health>();
     StartCoroutine(attack());
 }
Пример #2
0
 void Start()
 {
     nav           = GetComponent <NavMeshAgent>();
     anim          = GetComponent <Animator>();
     enemy01Health = GetComponent <Enemy01Health>();
 }