// Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); player = GameManager.instance.Player; weaponCollider = GetComponentInChildren <BoxCollider>(); enemy01Health = GetComponent <Enemy01Health>(); StartCoroutine(attack()); }
void Start() { nav = GetComponent <NavMeshAgent>(); anim = GetComponent <Animator>(); enemy01Health = GetComponent <Enemy01Health>(); }