public void MoveTo(GridVector where)
    {
        foreach (GridTransform g in enemiesList.ListEnemies(where))
        {
            g.GetComponent <EnemyController>().GetPushedBack();
        }

        transform.position = (Vector2) where;
    }
Пример #2
0
    private void MoveTo(GridVector where, GoTypes how)
    {
        transform.position = (Vector2) where;
        enemiesList.OnPlayerMove(where);

        foreach (GridTransform e in enemiesList.ListEnemies(where))
        {
            EnemyTemplate enemy = e.GetComponent <EnemyTemplate>();

            if (how == GoTypes.shield)
            {
                enemy.HitByShield();
            }
            else if (how == GoTypes.sword)
            {
                enemy.HitBySword();
            }
            else
            {
                Debug.LogError("Not Defined!");
            }
        }
    }