// Use this for initialization void Start() { HPBar = GameObject.Find("Hp Bar").GetComponent <Image> (); PounceBar = GameObject.Find("Pounce Bar").GetComponent <Image> (); endlessPlayer = GameObject.Find("Player").GetComponent <EndlessRunnerPlayer>(); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("Clean Target")) { EndlessRunnerPlayer t = (EndlessRunnerPlayer)target; Undo.RecordObject(t, "Cleanup EndlessRunnerPlayer"); t.ForwardSpeed = 5f; } }
// Use this for initialization void Start() { theTextbox = FindObjectOfType <EndlessTextBoxManager> (); fader = FindObjectOfType <EndlessSceneFader> (); endlessPlayer = FindObjectOfType <EndlessRunnerPlayer> (); align = FindObjectOfType <AlignmentCtrl> (); sfx = FindObjectOfType <SfxCtrl> (); hasActivated = false; }
// Use this for initialization void Start() { // playerBody = GameObject.Find ("Player").GetComponent< player = GameObject.Find("Player"); //access colliders playerCollider = player.GetComponent <BoxCollider2D>(); platformCollider = gameObject.GetComponent <BoxCollider2D> (); endlessPlayer = player.GetComponent <EndlessRunnerPlayer> (); }
// Use this for initialization void Start() { endlessPlayer = GameObject.Find("Player").GetComponent <EndlessRunnerPlayer> (); fader = GameObject.Find("Cover").GetComponent <EndlessSceneFader> (); if (textFile != null) { textLines = (textFile.text.Split('\n')); } if (endAtLine == 0) { endAtLine = textLines.Length - 1; } isTalking = true; useFader = true; }
// Use this for initialization void Start() { cover = GameObject.Find("Cover").GetComponent <SpriteRenderer>(); endlessPlayer = GameObject.Find("Player").GetComponent <EndlessRunnerPlayer> (); player = GameObject.Find("Player"); // crosshairSpawnLoc = player.transform.FindChild ("crosshairLoc"); textBoxManager = FindObjectOfType <EndlessTextBoxManager> (); cover.color = Color.black; offBlack = Color.black; offBlack.a = .8f; // crossHairSpawned = false; if (NextKey == null) { NextKey = GameObject.Find("NextKey").GetComponent <Text>(); } }
// Use this for initialization void Start() { counterMax = Counter; sceneFader = GameObject.Find("Cover").GetComponent <EndlessSceneFader> (); player = GameObject.Find("Player"); endlessPlayer = player.GetComponent <EndlessRunnerPlayer> (); rb = gameObject.GetComponent <Rigidbody2D> (); source = gameObject.GetComponent <AudioSource> (); crosshairColour = colour.color; crosshairFade = new Color(Color.white.r, Color.white.g, Color.white.b, 0f); crosshairOpaque = new Color(crosshairColour.r, crosshairColour.g, crosshairColour.b, 1f); colour.color = crosshairFade; isStarted = false; source.pitch = 1.2f; }
// Use this for initialization void Start() { endlessPlayer = GameObject.Find("Player").GetComponent <EndlessRunnerPlayer> (); }
// Use this for initialization void Start() { endlessPlayer = FindObjectOfType <EndlessRunnerPlayer> (); sFX = FindObjectOfType <SoundFX> (); isUsed = false; }
// Update is called once per frame void Update() { endlessPlayer = FindObjectOfType <EndlessRunnerPlayer> (); lives.text = "Lives :" + endlessPlayer.Lives.ToString(); }
// Use this for initialization void Start() { endlessPlayer = FindObjectOfType <EndlessRunnerPlayer> (); }