Пример #1
0
    // Use this for initialization
    void Start()
    {
        HPBar = GameObject.Find("Hp Bar").GetComponent <Image> ();

        PounceBar = GameObject.Find("Pounce Bar").GetComponent <Image> ();

        endlessPlayer = GameObject.Find("Player").GetComponent <EndlessRunnerPlayer>();
    }
Пример #2
0
 public override void OnInspectorGUI()
 {
     base.OnInspectorGUI();
     if (GUILayout.Button("Clean Target"))
     {
         EndlessRunnerPlayer t = (EndlessRunnerPlayer)target;
         Undo.RecordObject(t, "Cleanup EndlessRunnerPlayer");
         t.ForwardSpeed = 5f;
     }
 }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        theTextbox    = FindObjectOfType <EndlessTextBoxManager> ();
        fader         = FindObjectOfType <EndlessSceneFader> ();
        endlessPlayer = FindObjectOfType <EndlessRunnerPlayer> ();
        align         = FindObjectOfType <AlignmentCtrl> ();
        sfx           = FindObjectOfType <SfxCtrl> ();

        hasActivated = false;
    }
Пример #4
0
    // Use this for initialization
    void Start()
    {
        //		playerBody = GameObject.Find ("Player").GetComponent<
        player = GameObject.Find("Player");

        //access colliders
        playerCollider   = player.GetComponent <BoxCollider2D>();
        platformCollider = gameObject.GetComponent <BoxCollider2D> ();

        endlessPlayer = player.GetComponent <EndlessRunnerPlayer> ();
    }
    // Use this for initialization
    void Start()
    {
        endlessPlayer = GameObject.Find("Player").GetComponent <EndlessRunnerPlayer> ();
        fader         = GameObject.Find("Cover").GetComponent <EndlessSceneFader> ();


        if (textFile != null)
        {
            textLines = (textFile.text.Split('\n'));
        }

        if (endAtLine == 0)
        {
            endAtLine = textLines.Length - 1;
        }

        isTalking = true;
        useFader  = true;
    }
    // Use this for initialization
    void Start()
    {
        cover         = GameObject.Find("Cover").GetComponent <SpriteRenderer>();
        endlessPlayer = GameObject.Find("Player").GetComponent <EndlessRunnerPlayer> ();
        player        = GameObject.Find("Player");
        //		crosshairSpawnLoc = player.transform.FindChild ("crosshairLoc");

        textBoxManager = FindObjectOfType <EndlessTextBoxManager> ();

        cover.color = Color.black;

        offBlack   = Color.black;
        offBlack.a = .8f;

        //		crossHairSpawned = false;

        if (NextKey == null)
        {
            NextKey = GameObject.Find("NextKey").GetComponent <Text>();
        }
    }
Пример #7
0
    // Use this for initialization
    void Start()
    {
        counterMax = Counter;

        sceneFader = GameObject.Find("Cover").GetComponent <EndlessSceneFader> ();

        player        = GameObject.Find("Player");
        endlessPlayer = player.GetComponent <EndlessRunnerPlayer> ();

        rb     = gameObject.GetComponent <Rigidbody2D> ();
        source = gameObject.GetComponent <AudioSource> ();


        crosshairColour = colour.color;
        crosshairFade   = new Color(Color.white.r, Color.white.g, Color.white.b, 0f);
        crosshairOpaque = new Color(crosshairColour.r, crosshairColour.g, crosshairColour.b, 1f);
        colour.color    = crosshairFade;

        isStarted = false;

        source.pitch = 1.2f;
    }
 // Use this for initialization
 void Start()
 {
     endlessPlayer = GameObject.Find("Player").GetComponent <EndlessRunnerPlayer> ();
 }
Пример #9
0
 // Use this for initialization
 void Start()
 {
     endlessPlayer = FindObjectOfType <EndlessRunnerPlayer> ();
     sFX           = FindObjectOfType <SoundFX> ();
     isUsed        = false;
 }
Пример #10
0
 // Update is called once per frame
 void Update()
 {
     endlessPlayer = FindObjectOfType <EndlessRunnerPlayer> ();
     lives.text    = "Lives :" + endlessPlayer.Lives.ToString();
 }
Пример #11
0
 // Use this for initialization
 void Start()
 {
     endlessPlayer = FindObjectOfType <EndlessRunnerPlayer> ();
 }