private bool SetupRank() { EndlessModule instance = Singleton <EndlessModule> .Instance; int groupLevel = (int)instance.endlessData.get_group_level(); if (this._viewStatus == ViewStatus.ShowTopGroup) { groupLevel = instance.TopGroupLevel; } base.view.transform.gameObject.GetComponent <Animator>().SetBool("IsInTopGroup", groupLevel == instance.TopGroupLevel); EndlessGroupMetaData endlessGroupMetaDataByKey = EndlessGroupMetaDataReader.GetEndlessGroupMetaDataByKey(groupLevel); base.view.transform.Find("GroupPanel/RankPanel/GroupName/GroupName").GetComponent <Text>().text = LocalizationGeneralLogic.GetText(endlessGroupMetaDataByKey.groupName, new object[0]); base.view.transform.Find("GroupPanel/RankPanel/GroupName/GroupName").GetComponent <Text>().color = this._groupColor; base.view.transform.Find("GroupPanel/RankPanel/BracketTop/Line").GetComponent <Image>().color = this._groupColor; base.view.transform.Find("GroupPanel/RankPanel/BracketTop/LineCur").GetComponent <Image>().color = this._groupColor; base.view.transform.Find("GroupPanel/RankPanel/BracketBottom/Line").GetComponent <Image>().color = this._groupColor; base.view.transform.Find("GroupPanel/RankPanel/BracketBottom/LineCur").GetComponent <Image>().color = this._groupColor; int num2 = 0; int count = 0; Transform transform = base.view.transform.Find("GroupPanel/RankPanel/RankList/Content/PromoteRank"); if (endlessGroupMetaDataByKey.promoteRank == 0) { transform.gameObject.SetActive(false); } else { transform.gameObject.SetActive(true); List <int> promoteRank = instance.GetPromoteRank(this._viewStatus); transform.Find("RankRewardRow/Title").GetComponent <Text>().text = (instance.currentGroupLevel != instance.endlessData.get_cur_top_group_level()) ? LocalizationGeneralLogic.GetText("Menu_Title_EndlessPromoteArea", new object[0]) : LocalizationGeneralLogic.GetText("Menu_Title_EndlessStayArea", new object[0]); count = promoteRank.Count; transform.GetComponent <MonoRank>().SetupView(num2 + 1, endlessGroupMetaDataByKey.prototeRewardID, promoteRank, this._viewStatus); num2 += count; } transform = base.view.transform.Find("GroupPanel/RankPanel/RankList/Content/NormalRank"); List <int> normalRank = instance.GetNormalRank(this._viewStatus); count = normalRank.Count; transform.GetComponent <MonoRank>().SetupView(num2 + 1, endlessGroupMetaDataByKey.normalRewardID, normalRank, this._viewStatus); num2 += count; transform = base.view.transform.Find("GroupPanel/RankPanel/RankList/Content/DemoteRank"); if (endlessGroupMetaDataByKey.groupLevel > 1) { transform.gameObject.SetActive(true); List <int> demoteRank = instance.GetDemoteRank(this._viewStatus); count = demoteRank.Count; transform.GetComponent <MonoRank>().SetupView(num2 + 1, endlessGroupMetaDataByKey.demoteRewardID, demoteRank, this._viewStatus); } else { transform.gameObject.SetActive(false); } return(false); }
private void SetupViewForTryOrDebugLevel() { base.view.transform.Find("Dialog/StatusTab/Content/Title/Text").GetComponent <Text>().text = LocalizationGeneralLogic.GetText("Menu_TrySkill", new object[0]); base.view.transform.Find("Dialog/StatusTab/Content/CurrentGetItems").gameObject.SetActive(false); base.view.transform.Find("Dialog/StatusTab/Content/ChallengePanel").gameObject.SetActive(false); base.view.transform.Find("Dialog/StatusTab/Content/Pause").gameObject.SetActive(true); if (Singleton <LevelScoreManager> .Instance.LevelType == 4) { EndlessGroupMetaData data = EndlessGroupMetaDataReader.TryGetEndlessGroupMetaDataByKey(Singleton <EndlessModule> .Instance.currentGroupLevel); base.view.transform.Find("Dialog/StatusTab/Content/Title/Text").GetComponent <Text>().text = LocalizationGeneralLogic.GetText(data.groupName, new object[0]); } }
private void DoBeginLevel() { Singleton <LevelScoreManager> .Create(); int progress = !this._stageBeginRsp.get_progressSpecified() ? 1 : (((int)this._stageBeginRsp.get_progress()) + 1); this._groupMetaData = EndlessGroupMetaDataReader.GetEndlessGroupMetaDataByKey(Singleton <EndlessModule> .Instance.currentGroupLevel); int hardLevel = Mathf.FloorToInt(this._groupMetaData.baseHardLevel + ((progress - 1) * this._groupMetaData.deltaHardLevel)); List <string> appliedToolList = new List <string>(); foreach (uint num3 in this._stageBeginRsp.get_effect_item_id_list()) { EndlessToolDataItem item = new EndlessToolDataItem((int)num3, 1); if (item.ParamString != null) { appliedToolList.Add(item.ParamString); } } Singleton <LevelScoreManager> .Instance.SetEndlessLevelBeginIntent(progress, hardLevel, appliedToolList, this._stageBeginRsp, MiscData.Config.BasicConfig.EndlessInitTimer, 1); this.ResetWaitPacketData(); Singleton <MainUIManager> .Instance.MoveToNextScene("TestLevel01", false, true, true, null, true); }
private void SetupGroupList() { EndlessModule instance = Singleton <EndlessModule> .Instance; int currentGroupLevel = instance.currentGroupLevel; List <EndlessGroupMetaData> itemList = EndlessGroupMetaDataReader.GetItemList(); Transform transform = base.view.transform.Find("GroupPanel/GroupListPanel/GroupList"); int num2 = (int)instance.endlessData.get_cur_top_group_level(); bool flag = instance.endlessData.get_top_group_player_numSpecified() && instance.endlessData.get_top_group_promote_unlock_player_numSpecified(); float num3 = instance.endlessData.get_top_group_player_num(); float num4 = instance.endlessData.get_top_group_promote_unlock_player_num(); bool flag2 = instance.CanSeeTopGroupInfo(); for (int i = 0; i < transform.childCount; i++) { Transform child = transform.GetChild(i); if (i >= itemList.Count) { child.gameObject.SetActive(false); } else { string str; EndlessGroupMetaData data = itemList[i]; bool flag3 = currentGroupLevel == data.groupLevel; child.Find("CurrentGroup").gameObject.SetActive((this._viewStatus != ViewStatus.ShowCurrentGroup) ? (data.groupLevel == itemList.Count) : flag3); if (data.groupLevel > num2) { str = MiscData.Config.EndlessGroupUnopenPrefabPath[data.groupLevel]; } else if (data.groupLevel == currentGroupLevel) { str = MiscData.Config.EndlessGroupSelectPrefabPath[data.groupLevel]; } else { str = MiscData.Config.EndlessGroupUnselectPrefabPath[data.groupLevel]; } child.Find("Image").GetComponent <Image>().sprite = Miscs.GetSpriteByPrefab(str); if (flag2) { Button component = child.Find("Button").GetComponent <Button>(); if (flag3) { component.gameObject.SetActive(true); base.BindViewCallback(component, new UnityAction(this.OnCurrentButtonClick)); } else if (data.groupLevel == instance.TopGroupLevel) { child.Find("Button").GetComponent <Button>().gameObject.SetActive(true); child.Find("Particle").GetComponent <ParticleSystem>().gameObject.SetActive(true); base.BindViewCallback(component, new UnityAction(this.OnTopGroupButtonClick)); } } else if (data.groupLevel == (num2 + 1)) { child.Find("Button").GetComponent <Button>().gameObject.SetActive(true); base.BindViewCallback(child.Find("Button").GetComponent <Button>(), new UnityAction(this.ShowNextGroupHint)); } else { child.Find("Button").GetComponent <Button>().gameObject.SetActive(false); } bool flag4 = data.groupLevel == (num2 + 1); child.Find("Slider").gameObject.SetActive(flag4 && flag); child.Find("Slider/Fill").GetComponent <Image>().fillAmount = num3 / num4; } } if (instance.CanRequestTopGroupInfo()) { Singleton <NetworkManager> .Instance.RequestGetEndlessTopGroup(); } }