public AnimationParts(State ObjectState, bool SaveState, bool AtomicAnim, EndTweenClose EndState, CallbackCall CallCallback, UnityEvent IntroEvents, UnityEvent ExitEvents) { this.ObjectState = ObjectState; this.SaveState = SaveState; this.AtomicAnimation = AtomicAnim; this.EndState = EndState; this.CallCallback = CallCallback; this.IntroEvents = IntroEvents; this.ExitEvents = ExitEvents; }
public AnimationParts(State ObjectState, bool SaveState, bool AtomicAnim, EndTweenClose EndState, CallbackCall CallCallback, UnityEvent IntroEvents, UnityEvent ExitEvents) { this.ObjectState = ObjectState; this.SaveState = SaveState; this.AtomicAnimation = AtomicAnim; this.EndState = EndState; this.CallCallback = CallCallback; this.IntroEvents = IntroEvents; this.ExitEvents = ExitEvents; }