Пример #1
0
    public void Finished()
    {
        PauseGame();
        int saved = 0, trapped = 0, sacrificed = 0, found = 0;

        foreach (Critter critter in critters)
        {
            switch (critter.GetCurrentState())
            {
            case Critter.State.TRAPPED:
                trapped++;
                break;

            case Critter.State.FOLLOWING:
            case Critter.State.HELD:
                saved++;
                break;

            case Critter.State.DEAD:
                sacrificed++;
                break;
            }
            if (critter.IsFound())
            {
                found++;
            }
        }
        SaveLoad.LevelData data = new SaveLoad.LevelData();
        data.levelNumber   = SceneManager.GetActiveScene().buildIndex;
        data.completed     = true;
        data.totalCritters = critters.Count;
        data.foundCritters = found;
        data.savedCritters = saved;
        SaveLoad.SaveLevel(data);
        endScreen.SetStats(critters.Count, saved, trapped, sacrificed, found);
        endScreen.gameObject.SetActive(true);
    }