public void Reset()
 {
     //Needs to be called when we are returning to the main menu
     Destroy(GameManager._GAMEMANAGER.gameObject);
     _EndRoundUI = null;
     UnityEngine.SceneManagement.SceneManager.LoadScene("AlexTestMainMenu");
     Destroy(this.gameObject);
 }
 void Awake()
 {
     AButton.color = new Color(1, 1, 1, 0);
     if (_EndRoundUI != null)
     {
         Destroy(this);
     }
     else
     {
         DontDestroyOnLoad(this);
         _EndRoundUI = this;
     }
     this.gameObject.SetActive(false);
 }
Пример #3
0
    // Update is called once per frame
    void Update()
    {
        if (gameState == GameState.MainMenu)
        {
        }

        if (gameState == GameState.CountdownStart)
        {
            countDownTextObject = GameObject.FindGameObjectWithTag("CountdownText").GetComponent <Text>();
            StartCoroutine(CountdownStart(countdownTimerLength));

            foreach (Player player in _players.Values)
            {
                if (player.joined)
                {
                    player.ship.GetComponent <ShipController>().enabled = false;
                }
            }

            gameState = GameState.Countdown;
        }

        if (gameState == GameState.CoinGameModeStart)
        {
            endRoundUI = EndRoundScreen._EndRoundUI;
            bool[] playersInGame = new bool[4];
            playersInGame [0] = _players [1].joined;
            playersInGame [1] = _players [2].joined;
            playersInGame [2] = _players [3].joined;
            playersInGame [3] = _players [4].joined;
            endRoundUI.GiveMeInformationYum(winsNeeded, playersInGame);

            gameTimeTextObject = GameObject.FindGameObjectWithTag("GameTimeText").GetComponent <Text>();

            StartCoroutine(CoinGameModeStart(roundTime));

            gameState = GameState.CoinGameMode;
        }

        if (gameState == GameState.CoinGameMode)
        {
            if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                KillPlayer(_players[1].ship);
            }

            if (Input.GetKeyDown(KeyCode.Alpha2))
            {
                KillPlayer(_players[2].ship);
            }

            if (Input.GetKeyDown(KeyCode.Alpha3))
            {
                KillPlayer(_players[3].ship);
            }

            if (Input.GetKeyDown(KeyCode.Alpha4))
            {
                KillPlayer(_players[4].ship);
            }

            if (Time.timeSinceLevelLoad > 8.1)
            {
                foreach (Player player in _players.Values)
                {
                    if (player.joined)
                    {
                        player.ship.GetComponent <ShipController>().enabled = true;
                    }
                }
            }
        }

        if (gameState == GameState.EndOfRoundResults)
        {
            if (endRoundUI.uiStillOnScreen == false)
            {
                endResults();
            }
        }

        if (gameState == GameState.EndOfGameResultsStart)
        {
        }

        if (gameState == GameState.EndOfGameResults)
        {
            if (InputManager.IsSubmitPressed)
            {
                UnityEngine.SceneManagement.SceneManager.LoadScene("resultsScene");

                _players[1].color = PlayerColor.Yellow;
                _players[2].color = PlayerColor.Red;
                _players[3].color = PlayerColor.Blue;
                _players[4].color = PlayerColor.Green;

                gameState = GameState.MainMenu;
            }
        }
    }