public static void EndTurn() { EndOfHeroesMove unit = turnTeam.Dequeue(); unit.EndTurn(); if (turnTeam.Count > 0) { StartTurn(); } else { string team = turnKey.Dequeue(); turnKey.Enqueue(team); InitTeamTurnQueue(); } }
public static void AddUnit(EndOfHeroesMove unit) { List <EndOfHeroesMove> list; if (!units.ContainsKey(unit.tag)) { list = new List <EndOfHeroesMove>(); units[unit.tag] = list; if (!turnKey.Contains(unit.tag)) { turnKey.Enqueue(unit.tag); } } else { list = units[unit.tag]; } list.Add(unit); }