//this triggers the actual engame detection protected virtual void OnEndGameTimer() { if (_EndGameTimer != null) { _EndGameTimer.Stop(); _EndGameTimer = null; } }
protected void StartEndGameTimer(TimeSpan delay) { if (_EndGameTimer != null) { _EndGameTimer.Stop(); _EndGameTimer = null; } _EndGameTimer = new EndGameTimer(this, delay); _EndGameTimer.Start(); }
protected void StartEndGameTimer(TimeSpan delay) { //Console.WriteLine( "Starting Endgame timer" ); if (_EndGameTimer != null) { _EndGameTimer.Stop(); _EndGameTimer = null; } _EndGameTimer = new EndGameTimer(this, delay); _EndGameTimer.Start(); }
public override void Delete() { if (_WinnerTimer != null) { _WinnerTimer.Stop(); _WinnerTimer = null; } if (_EndGameTimer != null) { _EndGameTimer.Stop(); _EndGameTimer = null; } base.Delete(); }
// Update is called once per frame void Update () { if (!ready && GameObject.FindGameObjectWithTag ("EndGameTimer") != null) { timer = GameObject.FindGameObjectWithTag ("EndGameTimer").GetComponent<EndGameTimer>(); myText.text = timer.maxTime.ToString (); ready = true; } if (ready) { if (timer.TimeLeft() > 0) { float myFloat = Mathf.Round (timer.TimeLeft () * 10f) / 10f; if (myFloat % 1 == 0) { myText.text = myFloat.ToString () + ".0"; } else { myText.text = myFloat.ToString (); } } } }
public override void Delete() { if( _WinnerTimer != null ) { _WinnerTimer.Stop(); _WinnerTimer = null; } if( _EndGameTimer != null ) { _EndGameTimer.Stop(); _EndGameTimer = null; } base.Delete(); }
//this triggers the actual engame detection protected virtual void OnEndGameTimer() { if( _EndGameTimer != null ) { _EndGameTimer.Stop(); _EndGameTimer = null; } }
protected void StartEndGameTimer( TimeSpan delay ) { //Console.WriteLine( "Starting Endgame timer" ); if( _EndGameTimer != null ) { _EndGameTimer.Stop(); _EndGameTimer = null; } _EndGameTimer = new EndGameTimer( this, delay ); _EndGameTimer.Start(); }
void Start() { getTimer = manager.GetComponent<EndGameTimer>(); }
protected void StartEndGameTimer( TimeSpan delay ) { if( _EndGameTimer != null ) { _EndGameTimer.Stop(); _EndGameTimer = null; } _EndGameTimer = new EndGameTimer( this, delay ); _EndGameTimer.Start(); }