void Start() { EndState = EndGameStates.Pending; GameState = GameStates.Pending; SetGameStateToRunning(); }
public void SetEndStateToBad() { StopSpawntimers(); StopFlies(); EndState = EndGameStates.Bad; }
public void SetEndStateToGood() { StopSpawntimers(); StopFlies(); EndState = EndGameStates.Good; //TODO Add gender to Sound. FMODUnity.RuntimeManager.PlayOneShot("event:/Flappy Fly/Fly_Ending"); }