private void Awake() { plms = GameObject.Find("Wizard").GetComponent <PlayerMoveSystem>(); eccr = GameObject.Find("CameraSet").GetComponent <EndCurveCameraReset>(); curveMid_pos = curveMid.transform.position; curveEnd_pos = curveEnd.transform.position; CameraInit(); }
private void Start() { Application.targetFrameRate = framerate; GameOverText = GameObject.Find("GameOverText").GetComponent <Text>(); GameOverText.enabled = false; GameClearText = GameObject.Find("GameClearText").GetComponent <Text>(); GameClearText.enabled = false; blackOut = GameObject.Find("BlackoutImage").GetComponent <Animator>(); blackOutImage = GameObject.Find("BlackoutImage").GetComponent <Image>(); pl = GameObject.Find("Wizard"); plms = pl.GetComponent <PlayerMoveSystem>(); plho = pl.GetComponent <PlayerHitObject>(); eccr = GameObject.Find("CameraSet").GetComponent <EndCurveCameraReset>(); ts = GameObject.Find("TimeBox").GetComponent <TimerScript>(); //以下ステージUI CoinBar = GameObject.Find("CoinChainGage").GetComponent <Slider>(); ScoreText = GameObject.Find("ScoreText").GetComponent <Text>(); Score = GameObject.Find("Score").GetComponent <Text>(); CoinText = GameObject.Find("CoinText").GetComponent <Text>(); //ステージ中のUIを標準非表示に CoinBar.gameObject.SetActive(false); ScoreText.enabled = false; Score.enabled = false; CoinText.enabled = false; if (isShowUi) { CoinBar.gameObject.SetActive(true); ScoreText.enabled = true; Score.enabled = true; CoinText.enabled = true; } ////以下カメラ用 camf = GameObject.Find("FollowCamera").GetComponent <Camera>(); camr = GameObject.Find("FollowCameraR").GetComponent <Camera>(); caml = GameObject.Find("FollowCameraL").GetComponent <Camera>(); camb = GameObject.Find("FollowCameraB").GetComponent <Camera>(); }