Пример #1
0
    private void Awake()
    {
        plms         = GameObject.Find("Wizard").GetComponent <PlayerMoveSystem>();
        eccr         = GameObject.Find("CameraSet").GetComponent <EndCurveCameraReset>();
        curveMid_pos = curveMid.transform.position;
        curveEnd_pos = curveEnd.transform.position;

        CameraInit();
    }
Пример #2
0
    private void Start()
    {
        Application.targetFrameRate = framerate;
        GameOverText         = GameObject.Find("GameOverText").GetComponent <Text>();
        GameOverText.enabled = false;

        GameClearText         = GameObject.Find("GameClearText").GetComponent <Text>();
        GameClearText.enabled = false;

        blackOut      = GameObject.Find("BlackoutImage").GetComponent <Animator>();
        blackOutImage = GameObject.Find("BlackoutImage").GetComponent <Image>();
        pl            = GameObject.Find("Wizard");
        plms          = pl.GetComponent <PlayerMoveSystem>();
        plho          = pl.GetComponent <PlayerHitObject>();
        eccr          = GameObject.Find("CameraSet").GetComponent <EndCurveCameraReset>();
        ts            = GameObject.Find("TimeBox").GetComponent <TimerScript>();

        //以下ステージUI
        CoinBar   = GameObject.Find("CoinChainGage").GetComponent <Slider>();
        ScoreText = GameObject.Find("ScoreText").GetComponent <Text>();
        Score     = GameObject.Find("Score").GetComponent <Text>();
        CoinText  = GameObject.Find("CoinText").GetComponent <Text>();

        //ステージ中のUIを標準非表示に
        CoinBar.gameObject.SetActive(false);
        ScoreText.enabled = false;
        Score.enabled     = false;
        CoinText.enabled  = false;

        if (isShowUi)
        {
            CoinBar.gameObject.SetActive(true);
            ScoreText.enabled = true;
            Score.enabled     = true;
            CoinText.enabled  = true;
        }

        ////以下カメラ用
        camf = GameObject.Find("FollowCamera").GetComponent <Camera>();
        camr = GameObject.Find("FollowCameraR").GetComponent <Camera>();
        caml = GameObject.Find("FollowCameraL").GetComponent <Camera>();
        camb = GameObject.Find("FollowCameraB").GetComponent <Camera>();
    }