private void Awake() { if (instance == null) { instance = this; } animator = GetComponent <Animator>(); }
public override void Select() { Toolbox.Instance.gameState.MoneyCounter += SellPrice; if (All.Count(s => s is Sellable) == 1) { EndAnimation.Play(); } Destroy(gameObject); }
private void AnimationCommandExtension_BindingContextChanged(object sender, EventArgs e) { var bo = (BindableObject)sender; try { //Command wrap var command = new Command(async() => { var control = (View)((GestureRecognizer)sender).Parent; var animationToPlay = StartAnimation ?? new DefaultAnimation(); try { if (control != null) { await animationToPlay.Play(control); } } catch { Debug.WriteLine($"{nameof(AnimationCommandExtension)}.StartAnimation Exception"); } try { var baseCommand = (ICommand)MarkupExtensionHelper.ExtractMember(bo, (Binding)Binding); if (baseCommand != null && baseCommand.CanExecute(_parameter)) { baseCommand.Execute(_parameter); } } catch (Exception exception) { Debug.WriteLine(exception.Message); } try { if (EndAnimation != null && control != null) { await EndAnimation.Play(control); } } catch { Debug.WriteLine($"{nameof(AnimationCommandExtension)}.EndAnimation Exception"); } }); bo.SetValue(_property, command); } catch (Exception exception) { Debug.WriteLine(exception); bo.SetValue(_property, null); } }
private void NextFrame() { CurrentFrame++; if (CurrentFrame != _totalFrames) { return; } CurrentFrame = 0; _isEnd = true; EndAnimation?.Invoke(); //EndAnimation = null; }
/// <summary> /// Ejecuta las acciones de una línea de tiempo /// </summary> internal void Execute(TimeLineModel timeLine) { // Si no existía ninguna animación se crea if (_animationProcessor == null) { // Crea el objeto _animationProcessor = new TimeLineProcessor(this, UseAnimation); // Asigna los manejadores de eventos _animationProcessor.AnimationStart += (sender, evntArgs) => { StartAnimation?.Invoke(this, EventArgs.Empty); IsPlayingAnimation = true; }; _animationProcessor.AnimationEnd += (sender, evntArgs) => { EndAnimation?.Invoke(this, EventArgs.Empty); IsPlayingAnimation = false; }; } // Ejecuta la animación _animationProcessor.Execute(timeLine); }
public override async Task <bool> StartTask() { var actorFound = FindActor(); var positionResult = await base.StartTask(); // Prioritize provided Abs/Rel position before trying to move to found actor, // ensures specific actor is used when there are multiple of same type. if (positionResult) { if (!actorFound) { return(true); } _movementTask = new MoveToActorCoroutine(QuestId, AdvDia.CurrentWorldId, ActorId, (int)MaxRange, Explore, CheckActorAnimation, StopDistance, MarkerHash); } _endAnimLower = EndAnimation?.ToLowerInvariant() ?? string.Empty; _startAnimLower = StartAnimation?.ToLowerInvariant() ?? string.Empty; return(false); }
void Awake() { _animation = AnimationToPlayAtLastSale; thisO = this; }
// Update is called once per frame void FixedUpdate() { if (Frozen) { return; } float h = Input.GetAxisRaw("Horizontal"); float v = 0f; if (Math.Abs(h) < 0.0001f) { v = Input.GetAxisRaw("Vertical"); } PlayerAnimator.SetInteger("Vertical", Mathf.RoundToInt(v)); PlayerAnimator.SetInteger("Horizontal", Mathf.RoundToInt(h)); Vector3 inputs = new Vector3(h, v); if (inputs.magnitude > 0) { _raycastRay.origin = _playerTransform.position; _raycastRay.direction = (_playerTransform.position + inputs) - _raycastRay.origin; } inputs *= Speed; inputs *= Input.GetAxisRaw("Run") > 0 ? _runSpeedMultiplier : 1f; inputs *= Time.fixedDeltaTime; if (Input.GetAxisRaw("Fire") > 0 && _snowballTimer >= _snowBallCooldown) { Vector3 dest = Camera.main.ScreenToWorldPoint(Input.mousePosition); dest.z = -5; GameObject instance = Instantiate(_snowBallPrefab, transform.position + inputs, Quaternion.identity); instance.transform.DOMove(dest, 0.5f).SetEase(Ease.Linear).OnComplete(() => { Destroy(instance); }); _snowballTimer = 0; } _snowballTimer += Time.deltaTime; _body.velocity = inputs; if (!(Input.GetAxis("Interact") > 0)) { return; } RaycastHit raycastHit; if (!Physics.Raycast(_raycastRay, out raycastHit, _raycastRange)) { return; } if (raycastHit.transform.CompareTag("InteractiveObject")) { InteractiveObject obj = raycastHit.transform.GetComponent <InteractiveObject>(); if (obj != null) { obj.Interact(); } LevelLoader lvl = raycastHit.transform.GetComponent <LevelLoader>(); if (lvl != null) { lvl.LoadLevel(); } EndAnimation endAn = raycastHit.transform.GetComponent <EndAnimation>(); if (endAn != null) { endAn.PlayEndAnimation(); } } }
private static void AfterWakeUp() { EndAnimation.Invoke(); timer = new Timer(TimerCallback, "KissingTimer", TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(1)); rand = new System.Random(randSeed); }
protected virtual void OnEndAnimation(EventArgs e) { EndAnimation?.Invoke(this, e); }