public static void SaveWeaknessIndex(WeaknessIndex w) { WeaknessSaveFile wsf = new WeaknessSaveFile(); if (w.Index.Count > 0) { StoreWeaknessKVPs(w.Index, wsf.Index); } if (w.Reality.Count > 0) { StoreWeaknessKVPs(w.Reality, wsf.Reality); } EncryptionManager.EncryptFile(wPath, wsf); }
public static void SaveGame(Player p) { EncryptionManager.EncryptFile(path, p); }
public static void SaveRelicManager(RelicManager rm) { EncryptionManager.EncryptFile(rPath, rm); }
public void SaveGame(Player p) { string path = Path.Combine(PATH, p.Name + ".bin"); EncryptionManager.EncryptFile(path, p); }