/// <summary> /// Construcción de un encuentro mediante entrada por la /// terminal. /// /// Si quedan menos de dos personajes, la función retorna null. /// Si la entrada es vacía se retorna null. /// </summary> /// <returns>El encuentro creado</returns> protected virtual Encounter BuildEncounter() { if (this.LessThanTwoCharactersLeft) { return(null); } EncounterType type = this.ReadEncounterType(); if (type == default(EncounterType)) { return(null); } Character character1 = this.SelectCharacter("Select one character:"); Character character2 = this.SelectCharacter("Select another character:"); Encounter encounter = EncounterFactory.GetEncounter(type, character1, character2); if (encounter is ExchangeEncounter) { IItem item = SelectItem(character1.Items); ((ExchangeEncounter)encounter).AddItemToExchange(item); } encounter.Reporter = new ConsoleReporter(); return(encounter); }
public EncounterMapper() { teamConverter = new TeamMapper(); commentConverter = new CommentMapper(); sportConverter = new SportMapper(); factory = new EncounterFactory(); }
public void Initialize() { factory = new EncounterFactory(); sport = new Sport("Soccer", true); teamA = new Mock <Team>(1, "teamA", "photo", sport).Object; teamB = new Mock <Team>(2, "teamB", "photo", sport).Object; teamC = new Mock <Team>(3, "teamC", "photo", sport).Object; teamD = new Mock <Team>(4, "teamD", "photo", sport).Object; testFixture = new FixtureDto() { fixtureName = "ObligatorioDA2.BusinessLogic.FixtureAlgorithms.OneMatchFixture" , initialDate = DateTime.Today, daysBetweenRounds = 5, roundLength = 2 }; teamsCollection = GetTeamsList(); teamsNames = teamsCollection.Select(tn => tn.Name).ToList(); SetUpRepository(); mapper = new EncounterDtoMapper(teamStorage, matchStorage, sportStorage); context.Database.EnsureDeleted(); Mock <IAuthenticationService> auth = new Mock <IAuthenticationService>(); auth.Setup(a => a.GetConnectedUser()).Returns(GetFakeUser()); EncounterService service = new EncounterService(matchStorage, teamStorage, sportStorage, auth.Object); algorithmPaths = @".\"; Mock <ILoggerService> logService = new Mock <ILoggerService>(); fixtureService = new FixtureService(teamStorage, service, auth.Object, logService.Object); }
public HomeAwayFixture(DateTime initialDate, int roundLength, int daysBetweenRounds) : base(initialDate, roundLength, daysBetweenRounds) { this.initialDate = initialDate; this.roundLength = roundLength; this.daysBetweenRounds = daysBetweenRounds; this.factory = new EncounterFactory(); }
public void TestInitialize() { factory = new EncounterFactory(); //Create mocks. sport = new Sport("Soccer", true); teamA = new Team(1, "TeamA", "Photo/A", sport); teamB = new Team(2, "TeamB", "Photo/B", sport); teamC = new Team(2, "TeamC", "Photo/C", sport); date = new DateTime(2019, 1, 25, 13, 30, 0); Mock <User> commentarist = CreateUser(); commentary1 = new Mock <Commentary>(1, "Commentary 1", commentarist.Object); commentary2 = new Mock <Commentary>(2, "Commentary 2", commentarist.Object); commentary3 = new Mock <Commentary>(3, "Commentary 3", commentarist.Object); //Configure mocks. commentary1.Setup(t => t.Equals(It.IsAny <object>())).Returns <object>(t => (t as Commentary)?.Id == 1); commentary2.Setup(t => t.Equals(It.IsAny <object>())).Returns <object>(t => (t as Commentary)?.Id == 2); commentary3.Setup(t => t.Equals(It.IsAny <object>())).Returns <object>(t => (t as Commentary)?.Id == 3); match = new Match(3, new List <Team>() { teamA, teamB }, date, sport); }
public EncounterRepository(DatabaseConnection aContext) { context = aContext; matchConverter = new EncounterMapper(); commentConverter = new CommentMapper(); teamConverter = new TeamMapper(); factory = new EncounterFactory(); }
public EncounterDtoMapper(ITeamRepository teamsRepo, IEncounterRepository encountersRepo, ISportRepository sportsRepository) { teamsStorage = teamsRepo; encountersStorage = encountersRepo; sportsStorage = sportsRepository; resultMapper = new ResultDtoMapper(teamsRepo); factory = new EncounterFactory(); }
/// <summary> /// Ejecución del escenario. /// </summary> public void Run() { EncounterFactory encounterfactory = new EncounterFactory(); Encounter encounter = EncounterFactory.GetEncounter(EncounterType.Attack, colina, santi); encounter.DoEncounter(); encounter.Reporter.ReportDead(colina); }
public EncounterService(IEncounterRepository encountersRepository, ITeamRepository teamsRepository, ISportRepository sportsRepository, IAuthenticationService authService) { factory = new EncounterFactory(); encountersStorage = encountersRepository; teamsStorage = teamsRepository; sportsStorage = sportsRepository; authenticator = authService; encounterConverter = new EncounterDtoMapper(teamsStorage, encountersStorage, sportsStorage); }
public void TestInitialize() { played = new Sport("Soccer", true); teams = new List <Team>(); for (int i = 1; i <= 6; i++) { Team newTeam = new Team(i, "Team " + i, "Photo/" + i, played); teams.Add(newTeam); } initialDate = new DateTime(2019, 1, 1); finalDate = new DateTime(2019, 4, 4); roundLength = 2; daysBetweenRounds = 5; oneMatchFixture = new OneMatchFixture(initialDate, roundLength, daysBetweenRounds); homeAwayFixture = new HomeAwayFixture(initialDate, roundLength, daysBetweenRounds); factory = new EncounterFactory(); }
public void SetUp() { factory = new EncounterFactory(); testMapper = new EncounterMapper(); SportEntity testSport = new SportEntity() { Name = "Soccer", IsTwoTeams = true }; TeamEntity homeTest = new TeamEntity { TeamNumber = 3, SportEntityName = "Soccer", Sport = testSport, Name = "Nacional", Photo = "aPath" }; TeamEntity awayTest = new TeamEntity { TeamNumber = 4, SportEntityName = "Soccer", Sport = testSport, Name = "Torque", Photo = "aPath" }; entity = new EncounterEntity() { Id = 3, Date = DateTime.Now, SportEntity = testSport, HasResult = false, Commentaries = new List <CommentEntity>() }; EncounterTeam homeRel = new EncounterTeam() { Team = homeTest, TeamNumber = 3, Encounter = entity, EncounterId = 3 }; EncounterTeam awayRel = new EncounterTeam() { Team = awayTest, TeamNumber = 4, Encounter = entity, EncounterId = 3 }; playingTeams = new List <EncounterTeam>() { homeRel, awayRel }; homeMock = new Team(3, "Nacional", "aPath", new Sport("Soccer", true)); awayMock = new Team(4, "Torque", "aPath", new Sport("Soccer", true)); Sport sport = new Sport("Soccer", true); match = factory.CreateEncounter(new List <Team>() { homeMock, awayMock }, DateTime.Now, sport); }
public void SetUp() { testFactory = new EncounterFactory(); sport = new Sport("Soccer", true); teamA = new Team(1, "TeamA", "Photo/A", sport); teamB = new Team(2, "TeamB", "Photo/B", sport); teamC = new Team(2, "TeamC", "Photo/C", sport); date = new DateTime(2019, 1, 25, 13, 30, 0); User commentarist = CreateUser(); Commentary commentary1 = new Commentary(1, "Commentary 1", commentarist); Commentary commentary2 = new Commentary(2, "Commentary 2", commentarist); Commentary commentary3 = new Commentary(3, "Commentary 3", commentarist); comments = new List <Commentary>() { commentary1, commentary2, commentary3 }; }
public void PickTurnAction(Player p) { Console.WriteLine($"{p.Name}'s turn!"); //Movement is the speed of the slowest hero int moves = CalculatePartyMovement(p.Heroes); int num = 0; bool done = false; while (!done) { Console.WriteLine($"Turn: {currentTurn}"); Console.WriteLine($"You have {moves} moves left"); Console.WriteLine("What would you like to do?"); Console.WriteLine("1) Build"); Console.WriteLine("2) Explore"); Console.WriteLine("3) Fight"); Console.WriteLine("4) End Turn"); try { string input = Console.ReadLine(); num = int.Parse(input); switch (num) { case 1: Console.WriteLine("Building not implemented yet"); break; case 2: if (moves > 0) { Console.WriteLine("Lets go exploring!"); Encounter e = EncounterFactory.GetRandomEncounter(p); e.RunEvent(); moves--; } break; case 3: if (moves > 0) { Console.WriteLine("Let's go spoiling for a fight"); Player enemy = new Player("Evil boyo"); Hero badguy = new Hero(enemy, "French Stewart"); Encounter e = new BattleEvent(p, enemy); e.RunEvent(); moves--; } break; case 4: Console.WriteLine("Turn is done!"); done = true; break; } } catch (Exception) { Console.WriteLine("I didn't understand, let's try that again"); continue; } } }
public EncounterDtoMapper() { factory = new EncounterFactory(); resultMapper = new ResultDtoMapper(); }