public void Serialize(DataSerializer s) { Singleton <LoadingManager> .instance.m_loadingProfilerSimulation.BeginSerialize(s, "GameAreaManager"); GameAreaManager instance = Singleton <GameAreaManager> .instance; //begin mod int[] numArray = new int[AREAGRID_RESOLUTION * AREAGRID_RESOLUTION]; int length = numArray.Length; int areaCount = 0; for (var i = 0; i < 5; i += 1) { for (var j = 0; j < 5; j += 1) { var grid = GameAreaManager.instance.m_areaGrid[(j + 2) * GRID + (i + 2)]; numArray[j * AREAGRID_RESOLUTION + i] = grid; if (grid != 0) { areaCount += 1; } } } s.WriteUInt8((uint)areaCount); //end mod s.WriteUInt8((uint)(int)_startTileField.GetValue(instance)); EncodedArray.Byte @byte = EncodedArray.Byte.BeginWrite(s); for (int index = 0; index < length; ++index) { @byte.Write((byte)numArray[index]); } @byte.EndWrite(); s.WriteObject <GenericGuide>(instance.m_areaNotUnlocked); s.WriteFloat((float)_fieldInfo1.GetValue(instance)); s.WriteFloat((float)_fieldInfo2.GetValue(instance)); s.WriteFloat((float)_fieldInfo3.GetValue(instance)); s.WriteFloat((float)_fieldInfo4.GetValue(instance)); var instanceSavedCameraView = new CameraController.SavedCameraView((CameraController)_fieldInfo6.GetValue(instance)); _fieldInfo5.SetValue(instance, instanceSavedCameraView); instanceSavedCameraView.Serialize(s); Singleton <LoadingManager> .instance.m_loadingProfilerSimulation.EndSerialize(s, "GameAreaManager"); }
public void Serialize(DataSerializer s) { var districtGrid = FakeDistrictManager.districtGrid; int num2 = districtGrid.Length; EncodedArray.Byte @byte = EncodedArray.Byte.BeginWrite(s); for (int num19 = 0; num19 < num2; num19++) { @byte.Write(districtGrid[num19].m_district1); } for (int num20 = 0; num20 < num2; num20++) { @byte.Write(districtGrid[num20].m_district2); } for (int num21 = 0; num21 < num2; num21++) { @byte.Write(districtGrid[num21].m_district3); } for (int num22 = 0; num22 < num2; num22++) { @byte.Write(districtGrid[num22].m_district4); } for (int num23 = 0; num23 < num2; num23++) { @byte.Write(districtGrid[num23].m_alpha1); } for (int num24 = 0; num24 < num2; num24++) { @byte.Write(districtGrid[num24].m_alpha2); } for (int num25 = 0; num25 < num2; num25++) { @byte.Write(districtGrid[num25].m_alpha3); } for (int num26 = 0; num26 < num2; num26++) { @byte.Write(districtGrid[num26].m_alpha4); } @byte.EndWrite(); }