bool OnToggleCharacter(EnchantHero hero, bool bSelected) { EnchantMaterial material = m_Materials.Find(m => m.Creature == hero.Creature); if (material != null) { // exists material.Init(null); ReorderMaterials(); RefreshInfo(); return(true); } if (hero.Creature.IsLock == true) { Popup.Instance.ShowMessageKey("HeroEnchantConfirmLocked"); return(false); } if (GetTotalEnchantPoint() >= 500) { Tooltip.Instance.ShowMessageKey("HeroEnchantLimit"); return(false); } material = m_Materials.Find(m => m.Creature == null); if (material == null) { Tooltip.Instance.ShowMessageKey("HeroEnchantMaterialLimit"); return(false); } PacketEnums.pe_Team team_type = TeamDataManager.Instance.CheckTeam(hero.Creature.Idx); if (team_type != PacketEnums.pe_Team.Invalid) { if (TeamDataManager.Instance.CheckTeam(hero.Creature.Idx, PacketEnums.pe_Team.PVP_Defense) == true) { Popup.Instance.ShowMessageKey("HeroEnchantConfirmTeamPVPDefense"); return(false); } if (TeamDataManager.Instance.CheckAdventureTeam(hero.Creature.Idx) == true) { Popup.Instance.ShowMessageKey("HeroEnchantConfirmTeamInAdventure"); return(false); } m_SelectEnchantHero = hero; Popup.Instance.ShowConfirmKey(TeamConfirm, "HeroEnchantConfirmTeam"); return(false); } material.Init(hero.Creature, hero.Creature.CalculateEnchantPoint(m_Creature), new System.Action <Creature>(OnClickEnchantMaterial)); RefreshInfo(); return(true); }
void Init(bool bBack) { m_Materials = new List <EnchantMaterial>(); for (int i = 0; i < 5; ++i) { EnchantMaterial material = EnchantMaterialPrefabManager.GetNewObject <EnchantMaterial>(m_MaterialGrid.transform, Vector3.zero); m_Materials.Add(material); material.Init(null); } m_MaterialGrid.Reposition(); if (bBack == false && (m_Creature.Grade >= 6 && m_Creature.Enchant >= 5)) { m_ToggleEnchant.Set(false); m_ToggleOverEnchant.Set(true); OverEnchantInit(); } else if (bBack == true && m_ToggleOverEnchant.value == true) { OverEnchantInit(); } else { EnchantInit(); } }