/// <summary> /// Set this block to its disabled state, generally this means setting visual components to their disabled state and disabling colliders /// </summary> public virtual void Disable() { enabledState = EnabledSate.Disabled; }
/// <summary> /// Set this block to its enabled state, generally this means restoring visual components to their normal state and enables colliders /// </summary> public virtual void Enable() { enabledState = EnabledSate.Enabled; }