Пример #1
0
    public static TimeSpan Span(this Session sess)
    {
        DateTime earliest, latest;
        List <TrackerMessage> beginMessages = sess.Lookup("Game Message");

        earliest = sess.Messages[1].TimeStamp;         // index 0 is somehow garbage...
        for (int i = 0; i < beginMessages.Count; i++)
        {
            EnableString v = beginMessages[i].Value as EnableString;
            if (v.Value.Equals("Game begin"))
            {
                earliest = beginMessages[i].TimeStamp;
                break;
            }
        }
        TrackerMessage latestMessage;
        int            z = sess.Messages.Count - 1;

        latestMessage = sess.Messages[z];
        while (excludedReplayEndpoints.Contains(latestMessage.Key))
        {
            z--;
            latestMessage = sess.Messages[z];
        }
        latest = sess.Messages[z].TimeStamp;

        TimeSpan span = latest.Subtract(earliest);

        return(span);
    }
 /// <summary>
 /// 设置值
 /// </summary>
 /// <param name="enabledVal"></param>
 public void SetEnabledValue(EnableString enabledVal)
 {
     if (enabledVal == null)
     {
         return;
     }
     this.textBox_value.Text       = enabledVal.Value + "";
     this.checkBox_enabled.Checked = enabledVal.Enabled;
 }
Пример #3
0
 /// <summary>
 /// 构造函数
 /// </summary>
 public ObsFileConvertOption()
 {
     this.ObsCodes = new List <string>()
     {
         "P1"
     };
     this.TimePeriod       = new TimePeriod(Time.MinValue, Time.MaxValue);
     this.IsEnableInterval = false;
     this.IsEnableMinObsCodeAppearRatio = false;
     this.MinObsCodeAppearRatio         = 0.5;
     this.Version        = 3.02;
     this.Interval       = 30;
     this.SatelliteTypes = new List <SatelliteType>()
     {
         SatelliteType.G
     };
     ObsTypes = new List <ObsTypes>()
     {
         Gnsser.ObsTypes.C, Gnsser.ObsTypes.P, Gnsser.ObsTypes.L
     };
     NotVacantCodeList = new List <string>()
     {
         "L1", "L2"
     };
     this.EnabledSection = new EnableFloat(24 * 60, false);
     this.OnlyCodes      = new List <string>()
     {
         "L1", "L2", "C1", "P1", "P2"
     };
     SatsToBeRemoved              = new List <SatelliteNumber>();
     this.MinEpochCount           = 10;
     this.IsEnableMinEpochCount   = false;
     this.MaxBreakCount           = 3;
     this.SatCutOffAngle          = new EnableFloat(10, false);
     IsEnableRinexVertion         = false;
     StrOfFrequenceNumToBeRemoved = "5,6,7,8";
     IndicatedEphemeris           = new EnableString();
     RinexNameType   = RinexNameType.保持不变;
     SiteNameLength  = new EnableInteger(8);
     IsUpperFileName = true;
     IsUpperSiteName = true;
 }
Пример #4
0
    // runs a series of tests for the api
    private IEnumerator TestAPI()
    {
        Authenticate("*****@*****.**", "test", "Kollect");
        yield return(new WaitForSeconds(2f));

        //TestEndpoint();
        //yield return new WaitForSeconds(2f);
        CreateNewSession(EnableAPI.Instance.Game, EnableAPI.Instance.Version);
        yield return(new WaitForSeconds(2f));

        EnableString   handString1 = new EnableString("(2.5, 2.5, 5.0) (2.0, 2.0, 5.0)");
        TrackerMessage handData1   = new TrackerMessage("Hand Game Position", handString1);

        PushSessionData(handData1.SerializedValue);

        EnableString   handString2 = new EnableString("(1.5, 3.5, -5.0) (3.0, 3.0, 5.0)");
        TrackerMessage handData2   = new TrackerMessage("Hand Game Position", handString2);

        PushSessionData(handData2.SerializedValue);

        /*
         *      // create test session data json
         *      Dictionary<string, object> postData = new Dictionary<string, object>();
         *      Dictionary<string, object> handData = new Dictionary<string, object>();
         *      Dictionary<string, object> skeletonData = new Dictionary<string, object>();
         *      Dictionary<string, object> jointDictionary = new Dictionary<string, object>();
         *      Dictionary<string, object> spinebaseData = new Dictionary<string, object>();
         *      Dictionary<string, object> spinemidData = new Dictionary<string, object>();
         *      Dictionary<string, object> position1 = new Dictionary<string, object>();
         *      Dictionary<string, object> orientation1 = new Dictionary<string, object>();
         *      Dictionary<string, object> position2 = new Dictionary<string, object>();
         *      Dictionary<string, object> orientation2 = new Dictionary<string, object>();
         *
         *      Action ClearDBs = () => {
         *              postData.Clear();
         *              handData.Clear();
         *              skeletonData.Clear();
         *              jointDictionary.Clear();
         *              spinebaseData.Clear();
         *              spinemidData.Clear();
         *              position1.Clear();
         *              orientation1.Clear();
         *              position2.Clear();
         *              orientation2.Clear();
         *      };
         *
         *      ClearDBs();
         *      handData.Add("Value", "(2.5, 2.5, 5.0) (2.0, 2.0, 5.0)");
         *      handData.Add("$type", "EnableString");
         *      postData.Add("timestamp", GetTimestamp());
         *      postData.Add("key", "Hand Game Position");
         *      postData.Add("value", handData);
         *      PushSessionData(postData);
         *      yield return new WaitForSeconds(.3f);
         *
         *      ClearDBs();
         *      handData.Add("Value", "(1.5, 3.5, -5.0) (3.0, 3.0, 5.0)");
         *      handData.Add("$type", "EnableString");
         *      postData.Add("timestamp", GetTimestamp());
         *      postData.Add("key", "Hand Game Position");
         *      postData.Add("value", handData);
         *      PushSessionData(postData);
         *      yield return new WaitForSeconds(.3f);
         *
         *      ClearDBs();
         *      position1.Add("x", 1.1);
         *      position1.Add("y", 2.2);
         *      position1.Add("z", 3.3);
         *      orientation1.Add("x", 0.1);
         *      orientation1.Add("y", 0.2);
         *      orientation1.Add("z", 0.3);
         *      orientation1.Add("w", 0.4);
         *      spinebaseData.Add("position", position1);
         *      spinebaseData.Add("orientation", orientation1);
         *      position2.Add("x", 6.6);
         *      position2.Add("y", 7.7);
         *      position2.Add("z", 8.8);
         *      orientation2.Add("x", 0.6);
         *      orientation2.Add("y", 0.7);
         *      orientation2.Add("z", 0.8);
         *      orientation2.Add("w", 0.9);
         *      spinemidData.Add("position", position2);
         *      spinemidData.Add("orientation", orientation2);
         *      skeletonData.Add("SpineBase", spinebaseData);
         *      skeletonData.Add("SpineMid", spinemidData);
         *      jointDictionary.Add("jointDictionary", skeletonData);
         *      postData.Add("timestamp", GetTimestamp());
         *      postData.Add("key", "Player Skeleton");
         *      postData.Add("value", jointDictionary);
         *      PushSessionData(postData);
         */
    }