Пример #1
0
        // Token: 0x060014CF RID: 5327 RVA: 0x00024520 File Offset: 0x00023520
        protected internal override void BuildGraph()
        {
            State      state  = new State("initial");
            State      state2 = new State("safehouse");
            State      state3 = new State("store");
            State      state4 = new State("freeroam");
            State      state5 = new State("lobby");
            State      state6 = new State("recover");
            State      state7 = new State("reset");
            State      state8 = new State("event");
            State      state9 = new State("done");
            ResetProps item   = new ResetProps();
            CloseOnReceive <OnEnterStore>            activity  = new CloseOnReceive <OnEnterStore>(Ports.Gameplay);
            CloseOnReceive <OnReturnToPreviousState> activity2 = new CloseOnReceive <OnReturnToPreviousState>(Ports.Gameplay);
            CloseOnReceive <OnEnterFreeroam>         activity3 = new CloseOnReceive <OnEnterFreeroam>(Ports.Gameplay);
            EnableGadget        item2 = new EnableGadget("Overlay", EnableGadget.HudToggle.Enable);
            EnableGadget        item3 = new EnableGadget("Overlay", EnableGadget.HudToggle.Dispose);
            EnableGadget        item4 = new EnableGadget("PowerupBuffBar", EnableGadget.HudToggle.Dispose);
            EnableGadget        item5 = new EnableGadget("PowerupBuffBar", EnableGadget.HudToggle.Enable);
            EnableLoadingScreen item6 = new EnableLoadingScreen(false);

            state.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 2215583664u));
            state.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_AI, 1667320711u));
            state.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Frontend, 1039281932u));
            state.Transitions.Add(new Transition("freeroam", activity3));
            state.ExitActivity.Activities.Add(item5);
            state.ExitActivity.Activities.Add(item2);
            state2.EnterActivity.Activities.Add(item4);
            state2.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 2215583664u));
            state2.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_AI, 1667320711u));
            state2.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Frontend, 1039281932u));
            state2.Transitions.Add(new Transition("store", activity));
            state2.Transitions.Add(new Transition("freeroam", activity3));
            state2.ExitActivity.Activities.Add(item5);
            ClearAllBuff item7 = new ClearAllBuff();

            state3.EnterActivity.Activities.Add(item7);
            state3.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 1950424019u));
            state3.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Frontend, 2145842197u));
            state3.Transitions.Add(new ReturnTransition(activity2));
            ResetLobby item8 = new ResetLobby();
            CloseOnReceive <OnEnterSafeHouse> activity4 = new CloseOnReceive <OnEnterSafeHouse>(Ports.Gameplay);
            RefreshEvents item9 = new RefreshEvents();
            GetAndTriggerAvailableLevelGifts item10 = new GetAndTriggerAvailableLevelGifts();
            ResetHeat item11 = new ResetHeat();
            EnablePointsOfInterest     item12              = new EnablePointsOfInterest(3312964337u, true);
            ConnectToRoaming           item13              = new ConnectToRoaming();
            LockLocalVehicle           item14              = new LockLocalVehicle(false);
            AssignPowerupConfiguration item15              = new AssignPowerupConfiguration(PowerupConfiguration.kPowerupConfigFreeRoam);
            RechargeAllPowerups        item16              = new RechargeAllPowerups();
            EnterEngagableTriggered    activity5           = new EnterEngagableTriggered(this.manager, Ports.Gameplay);
            EnterEventTriggered        enterEventTriggered = new EnterEventTriggered(Ports.Gameplay);

            enterEventTriggered.EventSessionId    = new OutArgument <long>(this.eventSessionId);
            enterEventTriggered.EventKey          = new OutArgument <uint>(this.eventKey);
            enterEventTriggered.ConnectionSupport = new OutArgument <ConnectionSupport>(this.connectionSupport);
            ExitEngagableTriggered activity6 = new ExitEngagableTriggered(this.manager, Ports.Gameplay);
            Loop loop = new Loop();
            TeleportToTriggered teleportToTriggered = new TeleportToTriggered(Ports.Gameplay);

            teleportToTriggered.Position  = new OutArgument <Vector3>(this.teleportPosition);
            teleportToTriggered.Direction = new OutArgument <Vector3>(this.teleportDirection);
            EnableLoadingScreen item17     = new EnableLoadingScreen(true);
            TeleportTo          teleportTo = new TeleportTo();

            teleportTo.Position  = new InArgument <Vector3>(this.teleportPosition);
            teleportTo.Direction = new InArgument <Vector3>(this.teleportDirection);
            WaitForLoading item18 = new WaitForLoading(0f);

            loop.Activities.Add(teleportToTriggered);
            loop.Activities.Add(item17);
            loop.Activities.Add(teleportTo);
            loop.Activities.Add(item18);
            loop.Activities.Add(item6);
            DisconnectFromRoaming  item19        = new DisconnectFromRoaming();
            EnablePointsOfInterest item20        = new EnablePointsOfInterest(3312964337u, false);
            RunAsyncEvent          runAsyncEvent = new RunAsyncEvent(this.manager);

            runAsyncEvent.EventKey = new InArgument <uint>(Hash.Hash32("events/treasure_hunt_001"));
            AssignPursuitEscalation item21 = new AssignPursuitEscalation(4085894198u);
            EnterLobbyTriggered     enterLobbyTriggered = new EnterLobbyTriggered(Ports.Gameplay);

            enterLobbyTriggered.EventKey = new OutArgument <uint>(this.eventKey);
            state4.EnterActivity.Activities.Add(item8);
            state4.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 2781049312u));
            state4.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_AI, 2681735821u));
            state4.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Frontend, 3615492632u));
            state4.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_WorldMap, "worldmap_freeroam"));
            state4.EnterActivity.Activities.Add(item);
            state4.EnterActivity.Activities.Add(item9);
            state4.EnterActivity.Activities.Add(item10);
            state4.EnterActivity.Activities.Add(item11);
            state4.EnterActivity.Activities.Add(item12);
            state4.EnterActivity.Activities.Add(item13);
            state4.EnterActivity.Activities.Add(item15);
            state4.EnterActivity.Activities.Add(item16);
            state4.EnterActivity.Activities.Add(item21);
            state4.EnterActivity.Activities.Add(item14);
            state4.EnterActivity.Activities.Add(item18);
            state4.EnterActivity.Activities.Add(item6);
            state4.Transitions.Add(new Transition(activity5));
            state4.Transitions.Add(new Transition("event", enterEventTriggered));
            state4.Transitions.Add(new Transition(activity6));
            state4.Transitions.Add(new Transition("safehouse", activity4));
            state4.Transitions.Add(new Transition("store", activity));
            state4.Transitions.Add(new Transition("reset", runAsyncEvent));
            state4.Transitions.Add(new Transition("lobby", enterLobbyTriggered));
            state4.Transitions.Add(new Transition(loop));
            state4.ExitActivity.Activities.Add(item19);
            state4.ExitActivity.Activities.Add(item20);
            state4.ExitActivity.Activities.Add(item16);
            state7.Transitions.Add(new Transition("freeroam"));
            LoadEventVault loadEventVault = new LoadEventVault();

            loadEventVault.EventKey = new InArgument <uint>(this.eventKey);
            StartStreamingAtEvent startStreamingAtEvent = new StartStreamingAtEvent();

            startStreamingAtEvent.EventKey = new InArgument <uint>(this.eventKey);
            AcceptInvite item22 = new AcceptInvite();
            CloseOnReceive <OnLobbyCancelled> activity7 = new CloseOnReceive <OnLobbyCancelled>(Ports.Gameplay);
            CloseOnReceive <OnLobbyFailed>    activity8 = new CloseOnReceive <OnLobbyFailed>(Ports.Gameplay);
            CloseOnReceive <OnLobbyExited>    activity9 = new CloseOnReceive <OnLobbyExited>(Ports.Gameplay);
            IsStuckInLobby   activity10 = new IsStuckInLobby(0.25f);
            LobbyTick        activity11 = new LobbyTick(0.25f);
            LockLocalVehicle item23     = new LockLocalVehicle(true);

            state5.EnterActivity.Activities.Add(item22);
            state5.EnterActivity.Activities.Add(item23);
            state5.EnterActivity.Activities.Add(item6);
            state5.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Frontend, 701743214u));
            state5.EnterActivity.Activities.Add(loadEventVault);
            state5.EnterActivity.Activities.Add(startStreamingAtEvent);
            state5.Transitions.Add(new Transition("event", enterEventTriggered));
            state5.Transitions.Add(new Transition("freeroam", activity7));
            state5.Transitions.Add(new Transition("freeroam", activity8));
            state5.Transitions.Add(new Transition("freeroam", activity9));
            state5.Transitions.Add(new Transition("freeroam", activity10));
            state5.Transitions.Add(new Transition(activity11));
            state5.ExitActivity.Activities.Add(item17);
            RunEvent runEvent = new RunEvent(this.manager);

            runEvent.EventSessionId    = new InArgument <long>(this.eventSessionId);
            runEvent.EventKey          = new InArgument <uint>(this.eventKey);
            runEvent.ConnectionSupport = new InArgument <ConnectionSupport>(this.connectionSupport);
            state8.EnterActivity.Activities.Add(item);
            state8.Transitions.Add(new Transition("recover", runEvent));
            CloseOnExitPath activity12 = new CloseOnExitPath(ExitPath.ExitToLobby, false);
            CloseOnExitPath activity13 = new CloseOnExitPath(ExitPath.ExitToFreeroam, true);

            state6.Transitions.Add(new Transition("lobby", activity12));
            state6.Transitions.Add(new Transition("freeroam", activity13));
            state9.EnterActivity.Activities.Add(item3);
            base.InitialState = "initial";
            base.DoneState    = "done";
            base.States.Add(state);
            base.States.Add(state2);
            base.States.Add(state3);
            base.States.Add(state4);
            base.States.Add(state5);
            base.States.Add(state6);
            base.States.Add(state7);
            base.States.Add(state8);
            base.States.Add(state9);
        }
Пример #2
0
        // Token: 0x060013FE RID: 5118 RVA: 0x0001E6FC File Offset: 0x0001D6FC
        protected override WorkflowElement CreateBody()
        {
            StateGraph stateGraph = new StateGraph(string.Format("OpponentPursuit: {0}", base.Entrant.Opponent.OpponentName));
            State      state      = new State("initial");
            State      state2     = new State("countdown");
            State      state3     = new State("inpursuit");
            State      state4     = new State("cooldown");
            State      state5     = new State("busted");
            State      state6     = new State("evaded");
            State      state7     = new State("post");

            new State("aborted");
            State state8 = new State("done");

            GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitEngaged> activity  = new GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitEngaged>(base.InstancedEvent, base.Entrant, Ports.Gameplay);
            GameCore.Activities.Components.CloseOnReceive <OnPursuitBusted>          activity2 = new GameCore.Activities.Components.CloseOnReceive <OnPursuitBusted>(Ports.Gameplay);
            EntrantFinished      activity3 = new EntrantFinished(base.InstancedEvent, base.Entrant, -8193);
            EntrantFinished      activity4 = new EntrantFinished(base.InstancedEvent, base.Entrant, 8202);
            OnUpdateTick         activity5 = new OnUpdateTick(base.InstancedEvent, base.Entrant);
            Conclude             item      = new Conclude(base.InstancedEvent, base.Entrant);
            FlushCops            item2     = new FlushCops();
            LoadBehavior         item3     = new LoadBehavior(base.InstancedEvent, base.Entrant, "BEHAVIOR_GAMEPLAY_PURSUIT", "PursuitMonitorBehavior");
            EntrantLoaded        item4     = new EntrantLoaded(base.InstancedEvent, base.Entrant, "Entrants.Loading");
            PrepareScoringMethod item5     = new PrepareScoringMethod(base.InstancedEvent, base.Entrant);
            EnableLoadingScreen  item6     = new EnableLoadingScreen(false);
            HandleTutorial       item7     = new HandleTutorial(base.InstancedEvent, base.Entrant, TutorialSource.kTutorialSource_Pursuit);
            Launch item8 = new Launch(base.InstancedEvent, base.Entrant);
            AssignPursuitEscalation item9 = new AssignPursuitEscalation(base.Event.EventDef.PursuitEscalation().GetKey());

            state.EnterActivity.Activities.Add(item3);
            state.Transitions.Add(new Transition("countdown"));
            LockEntrant                 item10    = new LockEntrant(base.InstancedEvent, base.Entrant, true);
            EnableKeyboard              item11    = new EnableKeyboard(true);
            FlushTraffic                item12    = new FlushTraffic();
            LoadBlackBoards             item13    = new LoadBlackBoards(base.Event, BlackBoardFlag.kBlackBoardFlag_Running);
            Countdown                   activity6 = new Countdown(base.InstancedEvent, base.Entrant);
            TryPerfectLaunch            item14    = new TryPerfectLaunch(base.InstancedEvent, base.Entrant);
            LockEntrant                 item15    = new LockEntrant(base.InstancedEvent, base.Entrant, false);
            LaunchPursuitByOpponentHeat item16    = new LaunchPursuitByOpponentHeat(base.InstancedEvent, base.Entrant);

            state2.EnterActivity.Activities.Add(item10);
            state2.EnterActivity.Activities.Add(item9);
            state2.EnterActivity.Activities.Add(item5);
            state2.EnterActivity.Activities.Add(item4);
            state2.EnterActivity.Activities.Add(item11);
            state2.EnterActivity.Activities.Add(item12);
            state2.EnterActivity.Activities.Add(item6);
            state2.EnterActivity.Activities.Add(item13);
            state2.EnterActivity.Activities.Add(item7);
            state2.Transitions.Add(new Transition("inpursuit", activity6));
            state2.ExitActivity.Activities.Add(item14);
            state2.ExitActivity.Activities.Add(item8);
            state2.ExitActivity.Activities.Add(item15);
            state2.ExitActivity.Activities.Add(item16);
            VisualEffect           item17 = new VisualEffect(EffectType.ENTER_COP_PURSUIT);
            EnablePointsOfInterest item18 = new EnablePointsOfInterest(4291711951u, true);

            GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitCooldown> activity7 = new GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitCooldown>(base.InstancedEvent, base.Entrant, Ports.Gameplay);
            EnablePointsOfInterest item19 = new EnablePointsOfInterest(4291711951u, false);

            state3.EnterActivity.Activities.Add(item17);
            state3.EnterActivity.Activities.Add(item18);
            state3.Transitions.Add(new Transition("cooldown", activity7));
            state3.Transitions.Add(new Transition("busted", activity2));
            state3.Transitions.Add(new Transition("done", activity4));
            state3.Transitions.Add(new Transition(activity5));
            state3.ExitActivity.Activities.Add(item19);
            EnablePointsOfInterest item20 = new EnablePointsOfInterest(3470858927u, true);

            GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitEvaded> activity8 = new GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitEvaded>(base.InstancedEvent, base.Entrant, Ports.Gameplay);
            EnablePointsOfInterest item21 = new EnablePointsOfInterest(3470858927u, false);
            HandleTutorial         item22 = new HandleTutorial(base.InstancedEvent, base.Entrant, TutorialSource.kTutorialSource_PursuitCooldown);

            state4.EnterActivity.Activities.Add(item20);
            state4.EnterActivity.Activities.Add(item22);
            state4.Transitions.Add(new Transition("inpursuit", activity));
            state4.Transitions.Add(new Transition("evaded", activity8));
            state4.Transitions.Add(new Transition("busted", activity2));
            state4.Transitions.Add(new Transition("done", activity4));
            state4.Transitions.Add(new Transition(activity5));
            state4.ExitActivity.Activities.Add(item21);
            FinishEntrant activity9 = new FinishEntrant(base.InstancedEvent, base.Entrant, FinishReason.Evaded);
            HardwareBlinkingEffectEntrant item23 = new HardwareBlinkingEffectEntrant(base.InstancedEvent, base.Entrant, 4278216447u, 3.8f, 0.4f);

            state6.EnterActivity.Activities.Add(item23);
            state6.Transitions.Add(new Transition("post", activity3));
            state6.Transitions.Add(new Transition("done", activity4));
            state6.Transitions.Add(new Transition(activity9));
            state6.ExitActivity.Activities.Add(item);
            FinishEntrant activity10             = new FinishEntrant(base.InstancedEvent, base.Entrant, FinishReason.Busted);
            HardwareBlinkingEffectEntrant item24 = new HardwareBlinkingEffectEntrant(base.InstancedEvent, base.Entrant, 4294901760u, 3f, 0.1f);
            Bust item25 = new Bust(base.InstancedEvent, base.Entrant);

            state5.EnterActivity.Activities.Add(item24);
            state5.Transitions.Add(new Transition("post", activity3));
            state5.Transitions.Add(new Transition("done", activity4));
            state5.Transitions.Add(new Transition(activity10));
            state5.ExitActivity.Activities.Add(item25);
            OverrideVehicleControl item26     = new OverrideVehicleControl(base.Entrant.Opponent.Vehicle, OverrideVehicleControl.Control.Stop);
            ReleaseBehavior        item27     = new ReleaseBehavior(base.InstancedEvent, base.Entrant, "BEHAVIOR_GAMEPLAY_PURSUIT");
            PostEventScreen        activity11 = new PostEventScreen(base.InstancedEvent, base.Entrant, Ports.Gameplay);
            ChangeBlackBoard       item28     = new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 3114481865u);
            ChangeBlackBoard       item29     = new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_AI, 331198907u);

            state7.EnterActivity.Activities.Add(item28);
            state7.EnterActivity.Activities.Add(item29);
            state7.EnterActivity.Activities.Add(item26);
            state7.EnterActivity.Activities.Add(item2);
            state7.EnterActivity.Activities.Add(item12);
            state7.EnterActivity.Activities.Add(item27);
            state7.Transitions.Add(new Transition("done", activity11));
            OverrideVehicleControl item30 = new OverrideVehicleControl(base.Entrant.Opponent.Vehicle, OverrideVehicleControl.Control.Release);
            CleanupScoringMethod   item31 = new CleanupScoringMethod(base.InstancedEvent, base.Entrant);

            state8.EnterActivity.Activities.Add(item30);
            state8.EnterActivity.Activities.Add(item31);
            stateGraph.InitialState = "initial";
            stateGraph.DoneState    = "done";
            stateGraph.States.Add(state);
            stateGraph.States.Add(state2);
            stateGraph.States.Add(state3);
            stateGraph.States.Add(state4);
            stateGraph.States.Add(state5);
            stateGraph.States.Add(state6);
            stateGraph.States.Add(state7);
            stateGraph.States.Add(state8);
            return(stateGraph);
        }