static void EnableRequest(ref EnableMsg msg, MyNetworkClient sender)
        {
            MyFunctionalBlock block;

            if (GetBlock(msg.EntityId, out block))
            {
                Sync.Layer.SendMessageToAllAndSelf(ref msg, MyTransportMessageEnum.Success);
            }
        }
        static void EnableSuccess(ref EnableMsg msg, MyNetworkClient sender)
        {
            MyFunctionalBlock block;

            if (GetBlock(msg.EntityId, out block))
            {
                block.Enabled = msg.Enable;
            }
        }
        public static void SendEnableRequest(MyFunctionalBlock block, bool enable)
        {
            var msg = new EnableMsg();

            msg.EntityId = block.EntityId;
            msg.Enable   = enable;

            Sync.Layer.SendMessageToServer(ref msg, MyTransportMessageEnum.Request);
        }