public void EnableButton(Button b) { if (b.InvokeRequired) { EnableButtonCallback ebc = new EnableButtonCallback(EnableButton); this.Invoke(ebc, new object[] { b }); } else { b.Enabled = true; } }
private void EnableButtonDeepSleep(bool enable) { if (this.buttonDeepSleep.InvokeRequired) { EnableButtonCallback d1 = new EnableButtonCallback(EnableButtonDeepSleep); this.Invoke(d1, new object[] { enable }); } else { this.buttonDeepSleep.Enabled = enable; } }
public void EnableButton(bool enable) { // InvokeRequired required compares the thread ID of the calling thread to the thread ID of the creating thread. // If these threads are different, it returns true. if (this.buttonOK.InvokeRequired) { EnableButtonCallback enableCallback = new EnableButtonCallback(EnableButton); this.Invoke(enableCallback, new object[] { enable }); } else { this.buttonOK.Visible = enable; } }
private void EnableButton(bool text) { // InvokeRequired required compares the thread ID of the // calling thread to the thread ID of the creating thread. // If these threads are different, it returns true. if (this.textBox1.InvokeRequired) { EnableButtonCallback d = new EnableButtonCallback(EnableButton); this.Invoke(d, new object[] { text }); } else { //this.button1.Enabled = text; } }
private void EnableLocalSwitch(bool shouldEnable) { if (this.button6.InvokeRequired) { EnableButtonCallback d = new EnableButtonCallback(EnableLocalSwitch); this.Invoke(d, new object[] { shouldEnable }); } else { try { button6.Enabled = shouldEnable; } catch (ObjectDisposedException) { // Deliberately do nothing -- the UI is gone anyway } } }
private void EnableButtonSleep(bool enable) { if (this.buttonSleep.InvokeRequired) { EnableButtonCallback d1 = new EnableButtonCallback(EnableButtonSleep); this.Invoke(d1, new object[] { enable }); } else { this.buttonSleep.Enabled = enable; } }
private void EnableButton(Button button) { // InvokeRequired required compares the thread ID of the // calling thread to the thread ID of the creating thread. // If these threads are different, it returns true. if (button.InvokeRequired) { EnableButtonCallback d = new EnableButtonCallback(EnableButton); this.Invoke(d, new object[] { button }); } else { button.Enabled = true; } }
private void EnableRemoteSwitch(bool shouldEnable) { if (this.button4.InvokeRequired) { EnableButtonCallback d = new EnableButtonCallback(EnableRemoteSwitch); this.Invoke(d, new object[] { shouldEnable }); } else { try { button4.Enabled = shouldEnable; } catch (ObjectDisposedException) { // Deliberately do nothing -- the UI is gone anyway } } }