public void Setup() { _validator = new EnPassantTakeValidator(_stepMocker.Build()); _stepMocker.SetupLocationEmpty(false) .SetupEnpassantFriendlyPawnValid(false, Friend) .SetupEnpassantEnemyPawnValid(false); }
public void SetUp() { var board = new ChessBoardBuilder() .Board(" qk r" + " " + "Pe Pb PP" + " " + " " + " " + " " + " K R" ); _boardState = ChessFactory.CustomChessGame(board.ToGameSetup()).BoardState; _validator = new EnPassantTakeValidator(new ChessValidationSteps()); }