// Update is called once per frame void Update() { if (m_emulator != null) { m_emulator.Update(); } // count the frames per second. m_fps_count++; m_fps_second += Time.deltaTime; if (m_fps_second >= 1.0f) { m_FPS = m_fps_count; m_fps_count = 0; m_fps_second = 0.0f; } }