protected override void OnDragTool(int cell, int distFromOrigin) { for (int i = 0; i < 39; i++) { if (IsActiveLayer((ObjectLayer)i)) { GameObject gameObject = Grid.Objects[cell, i]; if (!((Object)gameObject == (Object)null)) { EmptyConduitWorkable component = gameObject.GetComponent <EmptyConduitWorkable>(); if (!((Object)component == (Object)null)) { if (DebugHandler.InstantBuildMode) { component.EmptyPipeContents(); } else { component.MarkForEmptying(); Prioritizable component2 = gameObject.GetComponent <Prioritizable>(); if ((Object)component2 != (Object)null) { component2.SetMasterPriority(ToolMenu.Instance.PriorityScreen.GetLastSelectedPriority()); } } } } } } }
protected override void OnDragTool(int cell, int distFromOrigin) { for (int index = 0; index < 40; ++index) { if (MultiToolParameterMenu.Instance.IsActiveLayer((ObjectLayer)index)) { GameObject gameObject = Grid.Objects[cell, index]; if (gameObject != null) { EmptyConduitWorkable conduitWorkable = gameObject.GetComponent <EmptyConduitWorkable>(); if (conduitWorkable != null) { if (DebugHandler.InstantBuildMode) { conduitWorkable.EmptyPipeContents(); } else { conduitWorkable.MarkForEmptying(); Prioritizable prioritizable = gameObject.GetComponent <Prioritizable>(); if (prioritizable != null) { prioritizable.SetMasterPriority(ToolMenu.Instance.PriorityScreen.GetLastSelectedPriority()); } } } } } } }
/// <summary> /// Applied before OnWorkTick runs. /// </summary> internal static void Prefix(EmptyConduitWorkable __instance, Worker worker) { MarkDirection(__instance, worker); }