// Start is called before the first frame update void Start() { if (emp == null) { emp = GameObject.Find("EmplacementDefaut").GetComponent <EmplacementDent>(); } NewPosition(emp.GetPos()); emp.SetDent(this); source = GameObject.Find("Main Camera").GetComponent <AudioSource>(); }
public void SetEmp(EmplacementDent emp) { this.emp = emp; NewPosition(emp.GetPos()); }