Пример #1
0
    void Update()
    {
        if (disabled == false)
        {
            if (Input.GetButtonDown("Submit"))
            {
                switch (selected_index)
                {
                case 0:
                    /*
                     * GetComponent<Screen_fade>().enabled = true;
                     * GetComponent<Screen_fade>().delay = fadeTime;
                     * StartCoroutine(FadeAudio(fadeTime, Fade.Out));
                     */
                    //SceneManager.LoadScene("main-level");
                    break;

                case 1:
                    if (level_selection.GetComponent <Emerge>() == null)
                    {
                        disabled = true;
                        level_selection_emerge         = level_selection.AddComponent <Emerge>() as Emerge;
                        level_selection_emerge.speed   = 20f;
                        level_selection_emerge.enabled = true;
                        level_selection_script.enabled = true;
                    }
                    break;

                case 2:
                    Application.Quit();
                    break;
                }
            }
            if (can_select == true)
            {
                input_y = Input.GetAxisRaw("Vertical");
                if (input_y <= -0.1f || input_y >= 0.1f)
                {
                    changeIndex();
                }
            }
            else
            {
                if (countdown > 0)
                {
                    countdown -= Time.deltaTime;
                }
                else
                {
                    can_select = true;
                }
            }
        }
    }
Пример #2
0
    void Update()
    {
        if (Input.GetButtonDown("Submit"))
        {
            switch (selected_index)
            {
            case 0:
                break;
            }
        }
        if (Input.GetButtonDown("Cancel"))
        {
            if (GetComponent <Emerge>() == null)
            {
                Emerge sc = gameObject.AddComponent <Emerge>() as Emerge;
                sc.speed   = -25f;
                sc.enabled = true;
                parent_selection.disabled = false;
                enabled = false;
            }
        }

        if (can_select == true)
        {
            input_y = Input.GetAxisRaw("Vertical");
            if (input_y <= -0.1f || input_y >= 0.1f)
            {
                changeIndex();
            }
        }
        else
        {
            if (countdown > 0)
            {
                countdown -= Time.deltaTime;
            }
            else
            {
                can_select = true;
            }
        }
    }