Пример #1
0
 private void SetEmbattle(EmbattleQueue combatGrid, CacheList <CombatEmbattle> list)
 {
     IGeneral[] generalList = combatGrid.FindAll(true);
     foreach (IGeneral general in generalList)
     {
         if (general != null && general is CombatGeneral)
         {
             CombatGeneral cgeneral = (CombatGeneral)general;
             list.Add(new CombatEmbattle
             {
                 UserID         = cgeneral.UserID,
                 GeneralID      = cgeneral.GeneralID,
                 GeneralName    = cgeneral.GeneralName,
                 GeneralLv      = cgeneral.Lv,
                 HeadID         = cgeneral.HeadID,
                 AbilityID      = cgeneral.TempAbility == null ? 0 : cgeneral.TempAbility.AbilityID,
                 LiveNum        = cgeneral.LifeNum,
                 LiveMaxNum     = cgeneral.LifeMaxNum,
                 MomentumNum    = cgeneral.Momentum,
                 MaxMomentumNum = CombatGeneral.MomentumOut,
                 Position       = cgeneral.Position,
                 IsWait         = cgeneral.IsWait,
                 BattleHead     = cgeneral.BattleHeadID
             });
         }
     }
     if (list.Count == 0)
     {
         new BaseLog().SaveDebugLog("战斗异常,未能加载佣兵数据");
     }
 }
Пример #2
0
        /// <summary>
        /// 获取攻击单位
        /// </summary>
        /// <param name="position">攻击方的位置</param>
        /// <param name="attackType">攻击方式</param>
        /// <param name="attackTaget">攻击目标</param>
        /// <param name="targetEmbattle"></param>
        private static CombatGeneral[] GetTargetUnit(int position, AttackUnit attackType, AttackTaget attackTaget, EmbattleQueue targetEmbattle)
        {
            IGeneral[]           generalList       = new IGeneral[0];
            List <CombatGeneral> targetGeneralList = new List <CombatGeneral>();

            switch (attackType)
            {
            case AttackUnit.Single:
                CombatGeneral cg = null;
                if (attackTaget == AttackTaget.Self)
                {
                    cg = (CombatGeneral)targetEmbattle.GetGeneral(position);
                }
                else
                {
                    cg = (CombatGeneral)targetEmbattle.FindGeneral(position);
                }
                if (cg != null)
                {
                    generalList = new IGeneral[] { cg };
                }
                break;

            case AttackUnit.Horizontal:
                generalList = targetEmbattle.FindHorizontal(position);
                break;

            case AttackUnit.Vertical:
                generalList = targetEmbattle.FindVertical(position);
                break;

            case AttackUnit.All:
                generalList = targetEmbattle.FindAll();
                break;

            default:
                break;
            }
            foreach (IGeneral general in generalList)
            {
                targetGeneralList.Add((CombatGeneral)general);
            }
            return(targetGeneralList.ToArray());
        }